Final Clutch Base (Dranzer GT Version)
Blade Base: Final Clutch Base (Dranzer GT Version)
Three flat-edged, rounded protrusions, which give the uncustomized Beyblade a kind of mode change - it can cover the gaps of the AR or leave them open, making an Attack or Survival/Defense mode of sorts, though this is not terribly useful or effective.
Final Clutch causes late-game instability which damages survival, activating too late to be useful for Attack types having already lost rpm and causing destabilisation in defense and stamina types.
Final Clutch does occasionally cause a late battle offensive push with flat tips, but generally the Beyblade is too low on rotational energy at this point to do anything of note, and with ARs that might help this such as Square Edge not being effective on such tall setups, this is generally ineffectual.
Nonetheless, this does make them more effective than First Clutch Bases. However, Normal Bases tend to be better simply for being less bulky, even though they generally don't make use of the Engine Gear mechanic.
Works to some degree for Circle Survivor Defense (requiring Right Engine Gear (Circle Defenser) to fit) due to adding addition weight compared to the usual Normal Base (Wolborg 4 Version) and Normal Base (Rock Bison Version). However, the protrusions make the combination much more vulnerable to taller opponents that can hit them. Compounding this, Final Clutch Base (Desert Sphinxer Version) comes in at only .2g less and does not have the protrusions.
Overall stylish but not terribly useful.