Spike Lizard

  • The winner of the second Coro-Coro Design A Beyblade Competition, the winning design was made into a Coro-Coro limited Beyblade, this was the result.


Attack Ring: Lizard Blocker

Weight: 6.7g

    • A large and bulky AR modelled after a Triceratops (cool) with 4 rollers intended to reduce recoil and provide defensive ability. They don't achieve this - their size means they make contact, and making contact with a roller is still worse than just not making contact at all by being smaller - and Roller Defense Ring provides both of those options in one part (less cool).

Right Spin:

  • Poor offensive ability due to lack of exposed contact points, as well as poor defensive abilities due to recoil. Not worth using in this direction.

Left Spin:

  • The "frill" details actually provide effective Smash Attack, however the roller parts get in the way and result in some otherwise clean hits lacking any significant power. It is nonetheless quite effective in this spin direction, but not a top tier competitive choice.

Weight Disk: Ten Heavy

Weight: 16.1g (Regular) | 17.g (Spike Lizard Green Plated)

  • Heaviest legal Weight Disk.

  • Spike Lizard comes with a special Green-Plated Ten Heavy which can weigh on the order of 17g, and this is generally preferred for most situations one would use Ten Heavy.

  • Compact size and weight distribution makes it excellent defensively but not useful for Attack

  • Excellent for sustaining RPM – helps with defense, grinding, force smash, upper, and also defending against the last three.

  • Primary choice for Compacts, Traditional Upper Attack, Weight Defense, Circle Survivor Defense, and a competitive choice for Force Smash and Driger V2 combos.

  • With faster Attack Blade Bases (i.e. Defense Grip Base (Tip Inverted) and SG Grip Change Base Tip setups), Ten Heavy can be used without loss of speed, and its high weight becomes quite useful with Attack Rings such as Square Edge and Hayate Attack Ring, improving their rotational Smash characteristics however the reduction to the flywheel effect otherwise provided by Wide Defense or Ten Wide tends to result in more recoil KOs. It is nonetheless an acceptable option.

  • Overall a very versatile Weight Disk and a must-have part, outclassing both Heavy and Eight Heavy in all aspects, as well as being generally superior to Heavy Attack.

Spin Gear: Neo Right Spin Gear (North Magne Version)

Spin Gear Shells: Neo Right Spin Gear Shells

Weight: 1.15g ea (total 2.3g)

  • Generally preferred to regular Right shells due to being compatible with all SG-Compatible bases, in particular for being compatible with Neo SG Cores and the Heavy Metal Core.

  • This means they are a necessity for Compacts, Weight Based Defense, Force Smash, Traditional Upper Attack and Driger V2 Combinations, at least aside from the rare occasions Left Spin is desired for one of these types, in which case Neo Left Shells are preferred.

  • Overall a crucial competitive part, but thankfully exceedingly common.

Spin Gear Core: North Magnecore

Note: When used in an SG, any Magnecore is listed as "Magne Version" with no specification of the polarity. The polarity is listed in PlasticsDB Part Names for clarity.

Weight: 3.3g

  • Only compatible with Neo Shells.

  • Magnet polarity has little impact outside of Magnecore Stadia.

  • Only real effect is when using a magnetized tip (Magne Flat Base Tip and Customize Grip Base Tip , which repel North Magnecores) or Magne Weight Disk (which can be flipped over as needed anyway), and even here the effect on performance is negligible, it just makes assembly slightly more difficult and puts a bit more strain on the Base Clips.

  • Only real effect is weight: not as overwhelmingly heavy as a Heavy Metal Core, yet with enough weight to help a little with recoil, Magnecores tend to be a decent choice if trying to control recoil on Attack types, with Heavy Metal Cores generally slowing the Beyblade down too much on some Bases. That said, this is generally a last resort outside of SG Metal Flat Base (Gaia Dragoon V Version), where it is often around the right weight for a good balance of recoil control and movement speed.

  • Defensively, it is outclassed by the significantly heavier Heavy Metal Core, however it is the next best thing, and still works okay for Defense/Compacts, albeit not nearly as well as an HMC due to the significant difference in weight

  • In Magne Stadia, North Cores are intended to be defensive (attracted to magnets in Magnecore stadia, thus staying in place).

Blade Base: SG Roller Base

Weight: 6.3g

    • Basically a worse SG Semi Flat-Base with a tonne of recoily protrusions and rollers that protrude, creating more recoil than they help with (being hit on a roller being worse than just not being hit at all).

    • High recoil while doing nothing that SG Semi-Flat Base doesn't already do better.

    • Overall a very outclassed part.

Overall

  • Spike Lizard is, like most fan competition Beyblades, not terribly good. Nonetheless, the special green-plated Ten Heavy is a drawcard for compact and weight focused customizations due to its slight increase in weight over regular versions. Nonetheless, this is a minor difference, and Spike Lizard has no other unique, useful parts and as such is best left as a collection-only choice.