Driger V

  • AKA: Driger Vulcan (Full Name), Driger 5 (Anime Dub)

Attack Ring: Sonic Tiger

Weight: 4.7g

  • Two-winged AR with three segments per wing, like a further separated Tiger Defenser.

  • On that note, overall it acts like a poor tribute to that predecessor.

Right Spin:

    • Primary contact points are the tips of the rear wings, which are not well-angled offensively, and the leading edge of the second segment, which are thick and recoil-prone.

    • Combined with the size, this makes it functionally a slightly worse version of Panther Claw, with higher recoil and worse defense.

    • Offensive ability isn't great, but it can deliver effective hits.

    • Overall not useful, but could be used for compacts in a real pinch.

Left Spin:

    • Primary contact points are the heads and front edges of the section behind them. These all suffer from noticeable recoil issues.

    • Lacks any useful offensive ability in this direction.

    • Has too much recoil for Defense or Survival use.

    • Overall not useful.

Weight Disk: Ten Balance

Weight: 15.0g

  • Decent weight, with a compact yet edge-focussed distribution which makes for good all-around performance.

  • Thanks to the additional weight, the weight distribution provides a good mix of RPM maintenance/grinding and overall survival ability.

  • Generally outclassed by Wide Defense unless a more compact weight distribution is required. This is most noticeable in Compacts and Semi-Flat Base Stamina, where the compact weight distribution helps their stability and grinding ability while providing a little extra survival over mode compact options. However for compacts, the greater weight of Ten Heavy is generally preferred.

  • Overall a good part.

  • SonoKong G-Blade Mold (as opposed to their earlier mold) is generally very similar to the regular mold, meaning it can be used interchangeably.

Spin Gear: Neo Right Spin Gear (South Magne Version)

Spin Gear Shells: Neo Right Spin Gear Shells

Weight: 1.15g ea (total 2.3g)

  • Generally preferred to regular Right shells due to being compatible with all SG-Compatible bases, in particular for being compatible with Neo SG Cores and the Heavy Metal Core.

  • This means they are a necessity for Compacts, Weight Based Defense, Force Smash, Traditional Upper Attack and Driger V2 Combinations, at least aside from the rare occasions Left Spin is desired for one of these types, in which case Neo Left Shells are preferred.

  • Overall a crucial competitive part, but thankfully exceedingly common.

Spin Gear Core: South Magnecore

Note: When used in an SG, any Magnecore is listed as "Magne Version" with no specification of the polarity or variety. These are listed in PlasticsDB part section names for clarity.

Weight: 3.3g

  • Only compatible with Neo Right Spin Gear Shells and Neo Left Spin Gear Shells.

  • Main attribute is its specific weight, resulting in a distribution not as centrally-focused as a Heavy Metal Core, yet with enough weight to help a little with recoil, Magnecores tend to be a decent choice if trying to control recoil on Attack types which care about stamina such as those using SG Metal Flat Base (Gaia Dragoon V Version). They usually tend to be a slightly better balance here than Metal Weight Core as the extra weight does not cause losses against any notable opponents but does provide slightly better rotational recoil control, while providing better stamina and faster movement than a Heavy Metal Core.

  • Only noticeable effect of the magnetic gimmick for regular play is when using a magnetized tip (Customize Grip Base Tip, Magne Flat Base Tip), which are attracted to South Magnecores, or Magne Weight Disk (which can be flipped over as needed anyway), and even here the effect on performance is negligible - the only actual impact is in terms of assembly difficulty.

  • Defensively, and for rotational recoil control, it is outclassed by the significantly heavier Heavy Metal Core, however it is the next best thing, and still works okay for Defense/Compacts, albeit not nearly as well as an HMC due to the significant difference in weight. It has some use on Driger V2 combos for certain outspins, but generally an HMC is superior, and always preferred when using Wide Defense.

  • In Magne Stadia, South Magnecores are intended to be offensive (by being repelled by magnets, thus moving around erratically).

Blade Base: SG Metal Flat Base

Weight: 6.2g

    • Not a flat tip - in fact it is a sharp tip (very similar to Customize Metal Sharp Base) with a small portion of the cone cut off, making it a little smaller than a semi-flat tip.

    • Tip has good stamina, passable defense, and fairly limited movement - it moves in a loose flower pattern at most about 3/4 of the way to the ridge.

    • Unfortunately, it does behave like a sharper tip and as such has rather poor stability late in the match. Were the flat section just slightly wider, it would be stable enough to be a competitive, unfortunately this isn't the case

    • This stability issue means it falls into Tier 2 for compact bases, which is the only real use for it.

Notable Alternate Molds:

  • Earlier Hasbro versions supposedly had a sharp metal tip, making the Base significantly less effective due to the resulting poorer balance. However, the similarity of the tip shape to a sharp tip means it is likely this is an error on the part of bladers (like the conception that Hasbro changed the tip of Dragoon V to plastic - Takara's was plastic as well).

  • The prototype for the tip (which looks from the Spin Up Guide Books to have come close to production) was actually a Metal Flat (hence the name), and just a pole extending to the Magnecore and held in place by it, similar to Volcano Change Base. It is unknown why the tip shape was changed even with the loss of the gimmick.


  • The only main-series Driger without any unique competitive parts, Driger V is a rather disappointing Beyblade, and while the Base has some use, there's little to no reason to buy this Beyblade.