Attack Ring: Triple Wing
Three-winged AR with aggressive contact points in each spin direction.
Practically an institution and perhaps one of the most famous parts in competitive plastics, in Right Spin, it serves as the standard by which Smash Attack AR's are judged in power and recoil and is one of a handful of non-mirrored Smash Attack ARs which are effective in both Left- and Right Spin.
However, it should be noted it does not have the sheer power output of Heavy Smash ARs such as Square Edge or Triple Beak, however it has markedly lower recoil, making for some ability to outspin certain defensive opponents more effectively, especially as it can be used on SG Metal Flat Base (Gaia Dragoon V Version).
Near perfectly-angled contact points with fairly focussed points and decent exposure creates remarkably efficient Smash Attack in Right spin.
Tips could be less rounded, to focus hits better, similar to Cross Griffon. Triple Attacker attempted this and was worse off for it, however, due to the poor angles that resulted from it.
It does have a lot of competition (such as Cross Griffon and Triple Tiger), but is nonetheless a relatively accessible, reliable part.
The sloped edges of the Attack Ring also provide competitive Upper Attack on Storm Grip Base in combination with its already effective Smash Attack here.
Slightly more fragile than most Smash Attack AR's, a trade-off for lighter weight and thus slightly higher speed.
While often overlooked in this direction, the other edge of its wings also make for well exposed, well angled contact points.
Focuses hits effectively using these contact points and has acceptable if not spectacular range.
Slightly more recoil than Right Spin
A competitive choice for Smash Attack in this spin direction.
Weight Disk: Eight Wide
Weight (Hard Edge Mold): 12.7g
Weight (Soft Edge Mold): 12.2g
Very light weight
Two molds, one with sharper edges used exclusively by Takara, and one with softer edges used by both Hasbro and Takara (after production moved to China, presumably). The Hard Edge mold tends to be heavier on average but there is huge crossover between them and the difference can largely be considered negligible. The soft edge mold also often has bumps, generally smaller than those on Ten-Series Weight Disks, at one or both ends, which theoretically could make for poorer balance, though the impact is negligible.
Wide weight distribution, albeit less so than Ten Wide, Wide Defense and Wide Survivor.
Minor use with Attack AR's whose contact points are obscured by wider weight disks (eg Double Wing), though these limitations inherently render them inferior to many other options, and overall the lighter weight of Eight Wide leaves it outclassed.
Spin Gear: Right Spin Gear (Spring Version)
Spin Gear Shells: Right Spin Gear Shells
Weight: 1.1g each (Shells) + 1.12g (Metal Weight Gear)
Standard SG System Shells.
Incompatible with Neo Cores, and thus certain MagneSystem Blade Bases, though Wyborg's SG (Auto Change Version) SG Core Part can be used to allow use with some.
Generally Neo Shells are preferred for their greater compatibility, mostly their ability to use Neo Cores. For Right Spin, this is particularly relevant with the Heavy Metal Core.
Uses a Metal Weight Gear with all compatible SG Cores. This is considered part of the SG when using these casings, thus is compulsory. This gear helps reduce wobbling/rattling and adds a small amount of weight. It does not, however, work as a gear in any capacity.
Regular Shells have one advantage over Neo Shells - due to fitting a Metal Weight Gear, they allow slightly heavier setups with Regular SG-style gimmicked casings than Neo Shells do.
Spin Gear Core: SG (Spring Version)
Spring-loaded tip, sharp but decently wide - on a lower base or without the jumping gimmick the tip might be okay.
Very tall, even when not extended.
Extremely tall and very unstable when extended.
Only designed to work with Jumping Base (Trygle)
Does fit in Jumping Base 2, which locks it in the retracted position. This results in marginally better performance than with its own Base.
Some versions have a removable tip. These versions allow the shaft section to be removed from the part and optionally replaced with those of SG (MG Spring Version), which makes for a slightly shorter option for use with Jumping Base 2 combos, allowing better stability.
Spring strength appears to vary across SG (MG Spring Version) and SG (Spring Version) examples. SG (MG Spring Version) generally comes with a stronger spring, though this is offset by the longer casing reducing tension somewhat.
Lower tension springs reduce the bounce strength, which helps avoid self-KOs on bounce sometimes.
Blade Base: Jumping Base (Trygle)
It's a jumping gimmick, and worse, it's a jumping gimmick on an extremely recoil-prone, generally unstable base thanks to the huge skis and the sharp tip of the SG it is intended for use with.
The closest it comes to managing to do anything even remotely useful is that the skis have a small chance of KOing things if the Beyblade is launched with the tip extended. Why you would want to do this when the base comes with Triple Wing and so many cheap uncustomized Beyblades do it much more reliably, however, is beyond me.
Occasionally it will go off and through sheer alignment of the planets manage to knock something out. There's even a small chance the thing it knocks out isn't itself!
Can be used with a number of other shafts, however the results are inevitably awful due to the skis scraping violently.
Overall, quite possibly the worst Blade Base in plastics.
A great buy thanks to Triple Wing, especially for those who like attack types, however one should examine the other Beyblades whose ARs compete for the same uses, such as Driger G and Takara's Griffolyon.