Dranzer V

  • AKA: Dranzer Volcano (Full Name)


Attack Ring: Cross Attacker

Weight: 5.6g

  • Four winged AR with a relatively compact size and short, abrupt Upper Attack slopes in Right Spin.

Right Spin:

  • While its contact points are almost a perfect mirror of Cross Spiker's, they're ever so slightly more inwards, making them much less effective. As such it has okay Smash Attack, but not enough to be notable

  • However, the short, abrupt slopes produce a sizeable amount of Upper Attack and Upward Smash, making it a competitive Traditional Upper Attack AR.

  • Overall a viable competitive part for that type in this direction.

Left Spin:

  • Recoil-prone due to rounded contact points with poor angles.

  • Low-middling power.

  • Not worth using.

Weight Disk: Ten Balance

Weight: 15.0g

  • Decent weight, with a compact yet edge-focussed distribution which makes for good all-around performance.

  • Thanks to the additional weight, the weight distribution provides a good mix of RPM maintenance/grinding and overall survival ability.

  • Generally outclassed by Wide Defense unless a more compact weight distribution is required. This is most noticeable in Compacts and Semi-Flat Base Stamina, where the compact weight distribution helps their stability and grinding ability while providing a little extra survival over mode compact options. However for compacts, the greater weight of Ten Heavy is generally preferred.

  • Overall a good part.

  • SonoKong G-Blade Mold (as opposed to their earlier mold) is generally very similar to the regular mold, meaning it can be used interchangeably.

Spin Gear: Neo Right Spin Gear (Dranzer V South Magne Version)

Spin Gear Shells: Neo Right Spin Gear Shells

Weight: 1.15g ea (total 2.3g)

  • Generally preferred to regular Right shells due to being compatible with all SG-Compatible bases, in particular for being compatible with Neo SG Cores and the Heavy Metal Core.

  • This means they are a necessity for Compacts, Weight Based Defense, Force Smash, Traditional Upper Attack and Driger V2 Combinations, at least aside from the rare occasions Left Spin is desired for one of these types, in which case Neo Left Shells are preferred.

  • Overall a crucial competitive part, but thankfully exceedingly common.

Note: When used in an SG, any Magnecore is listed as "Magne Version" with no specification of the polarity or variety. These are listed in PlasticsDB part section names for clarity.
Note: In addition to this, the name of this part is unconfirmed, and presumed based on convention. Takara merely refer to it as a South Magnecore.

Weight: 3.23g

  • Modified South Magnecore with the magnet placed higher and shorter gear structure at bottom. There is little weight difference as the magnet is still the same size, though the reduction in plastic does make Dranzer V Magnecores just slightly lighter.

  • This allows compatible combinations where height is dictated by tips (Customize Grip Base Tip/Magne Flat Base Tip/SG Grip Base Tip.Volcano Change Base Tip) to be shorter.

  • Main uses are with Volcano Change Base and with Customize Grip Base Tip in Magne Flat Base or SG Grip Base, making an overall lower combination, though the superior recoil control and speed of Defense Grip Base (tip inverted) is almost always better, and cheaper. Other Bases can be used (see compatibility doc) but are generally inferior and often suffer from scraping issues due to poor tip clearance.

  • Aside from this, performance in other setups is generally identical to a regular South Magnecore, and that page can be seen for more detailed notes.

  • An interesting and unique part, but not a must have.

Mold Difference:

  • The SonoKong version of South Magnecore (Dranzer V Version) has a thicker shaft surround due to a design error, which holds Volcano Change Base Tip at a medium height and reduces free spin of the plate. This leads to very slightly better performance in LAD due to more stable precession and a better angle for Wide Survivor to contact the stadium. The change does not affect SG Grip Base Tip, which fits the same with the SonoKong version as the Takara/Hasbro version.

Blade Base: Volcano Change Base

Weight: 3.5g

  • A small bracket section with base clips and an open bottom, exposing the SG. Intended for use with a Magnecore and a Tip with a pole extending into the SG.

  • Primarily for looks and formality as it isn't used for retention of the Tip, leaving this solely to the Magnecore and Tip.

  • Must be used with a Magnecore as it is the only compatible SG that can retain a tip.

  • Can be used with Volcano Change Base Tip or SG Grip Base Tip.

  • With SG Grip Base Tip it makes for an effective rubber tipped attack base, allowing the shorter height offered by Dranzer V's unique Magnecore without the aggressive shape of SG Grip Base or Magne Flat Base, being particularly good with Wide Defense and Mountain Hammer, able to knock the wind out of and outspin a wide range of defensive combinations.

  • See Volcano Change Base Tip for performance with its own tip.

Weight: 3.1g

  • Only able to be used safely with Volcano Change Base itself, as with other BBs it is not held in place securely, as such it is often considered the lower half of Volcano Change Base, though SG Grip Base Tip also works the same.

  • Consists of a free spinning plastic disk on a metal shaft with two tips - a narrow Flat (labelled "Semi Flat" by Takara, though the actual profile varies) and a Sharp Tip, making Attack/Endurance mode respectively. Both are held in place by the Magnetic force of the SG.

  • The tips have a bizarrely wide range of variation - with the "Semi Flat" tip varying from a slightly wider Semi-Flat to a completely flat tip (which is also used for the SonoKong Version) and the Sharp tip doing the inverse - the more bevelled the "Semi-Flat" is, the sharper the Sharp tip is.

  • Sharp mode is entirely useless, due to very poor stability, regardless of mold.

  • Flat mode has decent LAD due to the free spinning disk and decent stability, though outclassed by bearing setups (especially Neo SG (Double Bearing Version) Shaft) which also allows some, albeit less, aggression) still makes for a usable zombie with some aggression. Performance is better the flatter the tip is, and the completely flat version can almost reach the level of top tier Zombie parts - especially when used with the SonoKong version of South Magnecore (Dranzer V Version), which due to a design error reduces free spin and fixes it at a medium height, which provides better LAD when coupled with Wide Survivor.

  • Narrow metal tip provides decent aggression, controllability and stamina for attack, but isn't quite fast enough to be competitive, though being forgiving means it can be good for people new to plastics. It is quite tall, so an overhanging AR can be of use.

  • Best used with South Magnecore (Dranzer V Version) or North Magnecore (Dranzer V Version) to reduce the overall height of the combo, making it less vulnerable, or the SonoKong version of the former for reasons above.

  • Overall, a very respectable part, if not quite top tier.

Overall

  • While a solid Beyblade with some very interesting parts (including a very competitive Attack Ring) and a unique, competitive (if somewhat outclassed) SG, Dranzer V is a fun Beyblade and overall a good purchase, albeit not a must have.

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