Number of Gear Teeth: 12 (with 2mm pitch)
Number of Rotations (BeyUltimate Winder): 8.5-9
Direction: Right (Driger, Dranzer), Left (Dragoon)
These launchers, alongside the Bey Max Shooter and Main Unit use a different ripcord to the standard EZShooter so while the gear has more teeth than other launchers, the smaller tooth pitch of the ripcord (resulting in a smaller gear, roughly equivalent to an 8-tooth gear like the Power Shooter), the ripcord length, smooth launch and minimal skipping allow these launchers to be launched much harder than a regular EZShooter, giving them perhaps the highest potential power of all launchers from the generation.
In addition, the Dragoon versions alongside the Main Unit are some of the few Left Spin launchers which are more powerful than standard, and the other one, the Dragoon Shooter DX, has issues which bring it only slightly above the regular Neo Reverse Shooter.
However, they are very large, bulky, and use exclusive ripcords, and require an under-hand grip on the ripcord for full strength which takes some getting used to. These factors along with the sheer power on tap can make it a little too easy to Self-KO with fast rubber tips like Defense Grip Base or Storm Grip Base in their inverted tip modes, but the RPM boost on somewhat slower combos and stamina is a nice advantage to have.
Overall, a somewhat awkward launcher that rewards practice and launch strength with the highest power output in the game.
Note: The Dranzer version of this grip is prone to Brittle Plastic Syndrome, similar to Uriel 2. As such, it should be treated delicately (especially as it can break in shipping) and is perhaps not the best choice for use. An example of this can be seen in the cap section of the second picture, where a piece has snapped off just from the force of holding the cap in place.