AKA: Dranzer Spiral (Full Name)
Attack Ring: Double Wing
Best used in Left Spin, due to lack of any good contact points in Right, as well as its fragility issues being significantly worse in Right Spin.
Suffers from significant recoil in Right alongside these issues.
Limited by poor range and the fact all major Attack WD's block its main contact points. Ten Wide does better than other options but still tends to interfere.
Nonetheless, a decent Left Spin Smash Attack AR if you don't have a top-tier alternative when using a small Weight Disk.
A solid Tier 2 choice for Zombies with Wide Survivor and Wide Defense, with a good weight distribution let down by the recoil of the wing tips. It is nonetheless very usable, but too recoil-heavy and fragile for defensive combinations. The smaller SonoKong mold is a better choice here due to being covered by the Weight Disk more, and Neo SG (Double Bearing Version) Shaft is optimal to make use of its attributes.
Also usable for Spin Stealing Attack but tends to be too recoil prone on the relatively lightweight setups.
The primary use for the part is on Left-Spin Compacts using Wide Defense (with other Weight Disks it is too recoily and fragile) and Metal Change Base, which makes use of its mix of offensive and spin-stealing abilities with the weight and distribution of the combination and the protection of Wide Defense making up for the recoil effectively. This results in a competitive Compact (or Pseudo-Compact) customization.
There is a second mold of Double Wing, used by later Hasbro Dranzer S models (including the red Phantom Force model) which connects the tail edge of the first wing and the leading edge of the larger wing, to reduce breakage. The impact on both performance and sturdiness is minimal, though the Phantom Force version being this mold does mean it technically is the only mold the heaviest version of the AR comes in (though the Crystal version is close).
Weight Disk: Eight Balance
Middling weight and unremarkable weight distribution.
Outclassed by pretty much every common competitive Weight Disk, particularly Ten Balance. Heavier plated versions can sometimes reach the same weight however, which makes them an equal, if niche and impractical alternative.
Generally though, no competitive use.
Spin Gear: Right Spin Gear (Free Shaft Version)
Spin Gear Shells: Right Spin Gear Shells
Weight: 1.1g each (Shells) + 1.12g (Metal Weight Gear) (Optional)
Standard SG System Shells.
Incompatible with Neo Cores, and thus certain MagneSystem Blade Bases, though Wyborg's SG (Auto Change Version) SG Core Part can be used to allow use with some.`
Generally Neo Shells are preferred for their greater compatibility, mostly their ability to use Neo Cores. For Right Spin, this is particularly relevant with the Heavy Metal Core.
Generally uses a Metal Weight Gear with all compatible SG Cores. This gear helps reduce wobbling/rattling and adds a small amount of weight. It does not, however, work as a gear in any capacity.
Nonetheless, per BBA Survivor, BBA Attacker, BBA Defenser and BBA Balancer having Regular SGs but no Metal Weight Gear, it is not required for legality.
This allows Right Spin Gear Shells to produce the lightest SG setup in the game when using SG (Auto Change Version) and no metal Weight Gear.
Spin Gear Casings: SG (Free Shaft Version)
Weight: 0.52g each (1.03g total) + 1 Bearing
Casings support a single bearing, comes with a Metal Bearing (Brass for the SonoKong version).
Can fit a number of shafts, main use is fitting SG (Full Auto Clutch Version)'s for using it outside of its own Base and thus with full Free Spin, making it more controllable.
This allows it to be used in Spin Stealing Attack Combinations, and is the main use of both parts - in fact, these setups are so effective that they can outclass traditional Zombie setups for LAD when used in Customize Grip Base, making them a rather formidable type to which these casings are crucial (unless using Full Auto Clutch Base, which tends to be less practical) - and this even results in such setups being usable as regular Zombies.
Other shafts which fit usually scrape against the casing, thus it is outclassed for other uses.
Spin Gear Shaft: SG (Free Shaft Version) Shaft
Small, sharp metal tip, resulting in very poor stability, limited defense, and no movement other than that caused by it losing balance.
Outclassed in its own Base by the high-tech alternative of "not using it at all"
Can be used to make an effective Zombie combination by making use of Customize Grip Base, the lower rim of which adds some much needed stability (though the setup still struggles with this). While this is outclassed by conventional zombies, it is perhaps the best non-top-tier zombie setup, providing an actual use for the part. Generally though, given the parts at hand, one might be better off just weak launching the Spiral Change Base it comes with.
Blade Base: Spiral Change Base
Incredible LAD - best in the generation, but also incredibly poor defense due to low friction and ease with which the tip section slips over the Tornado Ridge
With own SG has Attack and Survival Mode (using a notch and spring mechanism), Survival mode exposes the shaft's tip, which leads to noticeably poorer stability, reducing efficacy as the Beyblade makes contact at an angle, reducing the efficiency of spin stealing veruse being side-on.
Attack Mode has a hole flat tip, moves very fast and risks skipping the Tornado Ridge in BB-10 though Weak Launching helps a lot and also helps with the poor Defense slightly.
Sadly the incredibly poor recoil control means that despite aggression and exceptional LAD, Spiral Change Base cannot be used for Spin Stealing Attack as this generally just results in recoil KOs from every impact.
Without SG (Free Shaft Version) Shaft, both modes act like the Attack mode, with the compressed "Survival Mode" configuration having slightly better LAD. This is considered legal as the tip of Attack Mode is still intended as a tip, and using the lightest SG possible (Neo Casings with SG (Auto Change Version)) is generally the ideal setup to maximise LAD and spin stealing (as Spiral Change Base cannot take a solid hit anyhow).
Such good LAD it can actually make fairly effective Zombies using only Ten Wide or even Magne Weight Disk, though Wide Survivor is optimal to maximise LAD when taking on other zombies.
Famed for its ability to outspin Zombies and Defensive Zombies in opposite spin thanks to its incredible LAD, it is the best Zombie Base in terms of ability to outspin things, however poor Defense, Self-KO risk and inability to work as a regular stamina base when in same spin match-ups mean it severely lacks versatility, and thus isn't often used as a regular Zombie part. Nonetheless, it can pose a very unpleasant surprise for combinations with limited ability to KO it.
It is often beneficial to Weak Launch to reduce self KO and prevent head on collisions at the Tornado Ridge, as Spin Stealing and LAD ability will usually make up for it, which can be used to counter KO attempts by Defensive Zombies and Neo SG (Double Bearing Version) Shaft Zombies etc.
Notable Mold Difference:
The SonoKong version of Spiral Change Base is somewhat smaller (though the tip opening is the same diameter) and generally has very slightly superior LAD, however the parts which can fit with it tend to be more limited.
With a decent if fragile Attack Ring, fantastic SG Casings and a Blade Base that is a reliable counter to Zombies and Defensive Zombies as well as an affordable and effective if slightly impractical example of the former, Dranzer S is a great buy for all competitive bladers.