Attack Ring: Twin Horn
Well-balanced Attack Ring only slightly wider than Wide Survivor, with rounded sides and very small gaps which enhance spin steal slightly without causing recoil issues.
Somewhat aggressive in this direction as the contact points reach past Wide Defense. These are decently angled but generally not effective enough to allow for serious attack usage.
Does allow use to add more Smash Attack to a compact custom, a type for which it is a good choice, however the lack of slopes to provide Upper Attack/Destabilization is a serious trade-off versus Tiger Defenser.
There are some reports of fragility in Right Spin on aggressive setups.
For survival and especially Defense types, Tiger Defenser and War Lion are significantly better choices in this direction, as are numerous Four Layer System Attack Rings, particularly when Wide Defense and Wide Survivor are used. Twin Horn is nonetheless still a competitive choice for Zombie customisations in this direction.
Round, recoil-free leading edges, even weight distribution and the advantages it provides to Spin Stealing make Twin Horn arguably the best Attack Ring for any combination which aims to Steal Spin from Right Spin opponents, which includes the majority of Zombies, giving Twin Horn a serious claim to the title of Best Zombie AR.
Extremely low recoil also makes Twin Horn a good choice for any Left Spin Defense custom, though its Hasbro Counterpart, with the ability to provide additional Defense against Smash Attack with the use of Dragon Saucer's Sub AR, is a strong competitor, though it has more issues with vertical hits.
The combination of these two properties makes Twin Horn an excellent choice for Defensive Zombies, though again Hasbro's Twin Horn's ability to use Dragon Saucer SAR can make it more effective against certain opponents (with some trade-offs).
Also a very viable choice for Left Spin Compacts, but like all Attack Rings that are suitable for this aside from Hasbro's Reverse Wolf, it is extremely defensive.
Weight Disk: Revolver Attack
Lighter than Heavy and Eight Heavy while having a similarly compact weight distribution
Weight distribution implies defensive use, but the recoil from the contact points and the relatively middling weight means it doesn't work well here - even Heavy Attack is a better choice on set-ups that can reduce the recoil.
Not a useful part.
Spin Gear: Neo Right Spin Gear (Metal Weight Version)
Spin Gear Shells: Neo Right Spin Gear Shells
Weight: 1.15g ea (total 2.3g)
Generally preferred to regular Right shells due to being compatible with all SG-Compatible bases, in particular for being compatible with Neo SG Cores and the Heavy Metal Core.
This means they are a necessity for Compacts, Weight Based Defense, Force Smash, Traditional Upper Attack and Driger V2 Combinations, at least aside from the rare occasions Left Spin is desired for one of these types, in which case Neo Left Shells are preferred.
Overall a crucial competitive part, but thankfully exceedingly common.
Spin Gear Core: Metal Weight Core
Only compatible with Neo Shells.
Has a cylindrical metal part in the centre to add weight
Slightly lighter than Magnecores, which limits its usefulness, even for Attack Types where the small difference between it and other cores in terms of weight means it generally fails to find a niche, or at least fails to stand out as significantly better in most cases.
This does not mean it is outclassed for all setups, however, odds are it provides the right mix of recoil control and speed for some setups, it is just that the difference it would be best by would inevitably be quite small.
Does still work well for Attack Types in general, despite usually being outperformed by other options the difference is quite minimal.
Blade Base: SG Wing Base
RELEVANT WORLD BEYBLADE ORGANIZATION RULING: The combination of Screw Zeus on SG Free Wing Base with Weight Disks that visibly do not fit and cause the parts to bend from their original shape or do not sit level with each other is forbidden.
Weight: 5.9g (without Sub-Ring)
SG Wing Base is unique in being a Blade Base which is able to accept Sub Attack Rings. The stock Sub-Ring is Wing Sub-Ring. The use of a Sub-Ring is required for legality.
Able to use any Sub AR, though some (most notably Screw Zeus) will only fit legally with certain Weight Disks.
Has modified Base Clips to do so, and these must be used with the Base at all times.
Uses Gaia Dragoon's Tip (and Sub Ring by default) - it comes with the same secondary Runner Frame, these are made of a softer, more flexible plastic than the rest of the Beyblade.
Has decent LAD with smaller Sub Rings such as War Lion Sub AR, however the large Base Clips scrape badly, reducing this significantly, and unlike all other Bases these cannot be swapped out for a less pronounced alternative.
Wider Sub Rings (including Wing) tend to scrape early resulting in poor performance.
Tip provides controllable movement with a good mix of aggression and stillness, however it fails to excel in either area. It is made of the same slightly softer material as the "Wing" SAR, and overall lacks somewhat in the stamina department.
Would be a decent Base for Compacts when used with War Lion Sub AR were it not for its scraping issues and mediocre stamina, which relegate it to tier 2.
It is legal to invert the tip, though this has negligible utility.
Sub Ring "Wing" Sub-Ring
Note: Name comes from instructions for Gabriel, and is rather unusually formatted so it may be a descriptor rather than an official name for the part. Gaia Dragoon was the first release, however as Sub Attack Rings generally don't have an individual name (in fact, as evidenced by Great Tiger compared to War Lion, they can alter the overall name for the part), this is the closest thing to an official name the part has (other Sub Attack Ring names are based on the Attack Ring's names, however Wing uniquely appears in multiple).
Softer, more flexible plastic than usual for Beyblade.
Achieves the impressive feat of having fairly severe recoil problems despite being free spinning as it is easily used as a lever by opponents hitting from above/below, which is very common due to stadium slopes and the width of the part.
Cannot be fixed in place, tests using illegal methods to do so have found no point in doing so anyway, due to recoil and lack of power. War Bear SAR is far superior.
100% style, 0% substance: it's a terrible part - it is truly horrible, and only useful if you really, really want to lose.
Worth noting it is different to Great Tiger's Sub-AR, being thicker and slightly differently angled. See below for pictures.
Having arguably the best Attack Ring for Zombies, and one of the best for Defensive Zombies, Compacts and other Defensive types, Gabriel is an excellent blade. It is worth noting however that Twin Horn is not vastly better than the exceedingly common Tiger Defenser and Scissor Attacker, and as such while bladers should definitely grab Gabriel should they see it at a reasonable price (and serious bladers will want to pick one up) it is not a must-have by any means.