Attack Ring: Mirage Goddess
Wide, heavy, thick Attack Ring. Interestingly, it is a top tier Attack AR in Right Spin and a top tier Weight Based Defense and Spin Stealing Attack AR in Left Spin - a deceptively well-rounded Attack Ring.
Thick contact points with good range, angled a little more inward than ideal.
Its sheer size allows it to be effective despite this, and the additional bulk can be reassuring for recoil - especially if using Grip Base.
Power increases with good rotational recoil control - a Heavy Metal Core can be quite helpful.
Overall a top tier choice for Right Spin Smash Attack, though given the price and variety of alternatives, it is not worth buying just for this.
Too aggressive for Weight Based Defense in this direction, being rather heavily outclassed, but feasible if you want a very aggressive setup - one could use a heavy Attack combination such as Customize Grip Base, Heavy Metal Core and SG Grip Base Tip to interesting effect, however Force Smash combinations using Smash Turtle generally use these parts better.
Gentle slopes on tips do sometimes provide destabilisation just based on the slope of the stadium, but this is pretty negligible.
Heavy, low recoil, and thick, perfect for Weight Based Defense in this direction.
Generally left spin is not particularly good for Weight Defense however, due to their poor properties in spin equalising battles, making this a rather niche choice.
Nonetheless, there are situations where they are useful (often when you are likely to face Left Spin opponents that might outspin a Right Spin Weight Base Defense combo, or with bluffing etc.) so Mirage Goddess is a competitive part.
In addition, it is a surprisingly effective choice for Spin Stealing Attack despite its large size, with its size allowing it to push around opponents and somewhat defensive profile allowing a degree of spin-stealing, making it a competitive choice for this type in Left Spin.
Weight Disk: Ten Wide
Weight: 14.0g (Takara/Hasbro) | 14.3g (SonoKong G-Blade)
Moderately light weight
Recoil means it is far less effective for spin stealing and survival than those weight disks
Still has plenty of use for Smash Attack, particularly with Attack Rings which are obstructed by Wide Defense.
Can still be used for spin stealing to decent effect with parts that compensate through LAD (Spiral Change Base/Full Auto Clutch Base etc) or by providing a buffer (Dragon Saucer SAR), but is still outclassed.
Spin Gear: Left Customize Engine Gear
Standard Left-Spin Engine Gear with CEW prongs, being a weaker, slower release version of Left Engine Gear (Turbo) or a CEW-Compatible version of Left Engine Gear (Metal Semi-Flat), depending which way you want to look at it.
Engine Gear gimmick isn't very useful as it isn't powerful enough to work effectively with CEW Metal Grip as it is quite slow when used together, meaning this EG is directly outclassed by Left Engine Gear (Turbo).
You're usually better off not winding the SG, rendering it an excessively tall combo, prone to attacks from lower attackers and struggling to hit anything without using an overhanging AR, of which there are few useful choices in Left Spin.
Being Left Spin means it has no overhanging ARs and coupled with a lack of a Final Clutch Blade Base that is able to effectively hit opponents this means it is not useful with Final Clutch bases, which would generally be a better choice.
Finally, the only Engine Gear tip that was actually decent for Attack aside from Metal Grip, Right Engine Gear (Metal Flat), was never made into a CEW, rendering any offensive usage moot.
Overall a neat part, but outclassed while also being scarcely more accessible than its Turbo counterpart.
Blade Base: First Clutch Base (Dragoon G Version)
First Clutch activates at start of battle. Slightly less self-destructive than Final Clutch because the Beyblade resists the destabilization caused by the Engine Gear's activation, instead it breaks flower pattern and sometimes self KO's.
Sometimes it can effectively barrel into opponents for significant smash, though this is a huge gamble.
Spiked, designed to attack lower opponents in Left Spin which is moderately effective all things considered. Only creates recoil in Right Spin, making the Blade Base practically useless in this Spin Direction.
The most effective choice for a Blade Base on Left Engine Gear (Turbo) + CEW Metal Grip combinations due to being able to hit lower opponents with some level of effectiveness without terrible recoil, but generally this is outclassed by conventional attackers, due to the lack of an AR capable of effective attacks on setups this tall.
One interesting use is using Smash Turtle to push opponents into range of the Blade Base, though this is more of a neat gimmick setup than anything competitively worthwhile.
Overall, not a competitive part but more useful than some other EG Blade Bases.
Customize Engine Weight: Metal Semi-Flat
Slightly more of a Semi-Flat tip than the Engine Gear tip it is based on, as it actually has bevelled edges
Too aggressive for survival customs and not able to take hits well enough for defensive ones.
The fact Engine Gears are so tall, combined with the poor grip and limited speed and aggression of the tip limits usefulness for Attack type customisations.
Overall, not a useful part.
With an effective Attack Ring, good weight disk and some of the less-useless EG Parts, Venusian G is a solid Beyblade in its own right, however the availability of alternatives and high price and rarity of the Beyblade mean it is best left to collectors.