Wolborg 2

  • AKA: Borg2 (Fan)

  • Note: Performance of Bearing-compatible parts assumes Shielded Metal Ball Bearings are used in all available positions.

  • The Gold version of this Beyblade suffers Gold Plastic Syndrome, purportedly as severely as the infamous Uriel 2. As such, that colour of this Beyblade should not be used, and even assembly poses a breakage risk.


Attack Ring: Upper Wolf

Note: The Gold version of this part suffers from Gold Plastic Syndrome, causing it to be very fragile. As such, that colour of this part should not be used competitively.

Weight: 5.0g (Mold 1) | 5.2g (Mold 2)

Right Spin:

    • Three-winged design similar to Triple Wing, with slightly more abrupt slopes and contact points more outwardly-angled.

    • Contact point angle increases recoil and reduces power, resulting in noticeably worse performance than Triple Wing.

    • Nonetheless an acceptable Smash Attack AR if in a pinch.

    • Too large and recoil prone for Defense or Stamina.

Left Spin:

    • Forehead spikes and back of wolf heads provide some Smash Attack.

    • However, these contact points are recoil-heavy, and so require good recoil control to be usable.

    • Overall outclassed and not worthwhile, but again not unusable.

Notable Mold Differences:

  • The Hasbro release of Upper Wolf has significant reinforcement in the gaps of the AR. These have no performance benefit or deficit, but add a small amount of weight. Overall there is no advantage or disadvantage to using either mold.

Weight Disk: Eight Balance

Weight: 14.1g

  • Middling weight and unremarkable weight distribution.

  • Outclassed by pretty much every common competitive Weight Disk, particularly Ten Balance. Heavier plated versions can sometimes reach the same weight however, which makes them an equal, if niche and impractical alternative.

  • Generally though, no competitive use.

Spin Gear: Right Spin Gear (Bearing Version)


Spin Gear Shells: Right Spin Gear Shells

Weight: 1.1g each (Shells) + 1.12g (Metal Weight Gear) (Optional)

  • Standard SG System Shells.

  • Incompatible with Neo Cores, and thus certain MagneSystem Blade Bases, though Wyborg's SG (Auto Change Version) SG Core Part can be used to allow use with some.`

  • Generally Neo Shells are preferred for their greater compatibility, mostly their ability to use Neo Cores. For Right Spin, this is particularly relevant with the Heavy Metal Core.

  • Generally uses a Metal Weight Gear with all compatible SG Cores. This gear helps reduce wobbling/rattling and adds a small amount of weight. It does not, however, work as a gear in any capacity.

  • Nonetheless, per BBA Survivor, BBA Attacker, BBA Defenser and BBA Balancer having Regular SGs but no Metal Weight Gear, it is not required for legality.

  • This allows Right Spin Gear Shells to produce the lightest SG setup in the game when using SG (Auto Change Version) and no metal Weight Gear.

Spin Gear Casings: SG (Bearing Version 2)

Weight: 0.55g each (1.09g total) plus 1 Bearing (unless using SG Grip Change Base Tip)

    • Holds and comes with one Shielded Ball Bearing.

    • Most common use is holding SG (Bearing Version 2) Shaft, where it provides better stability than Double Bearing Core and of course comes with the shaft by default - leaving only a Left Spin Gear, Wide Defense and one of the many suitable ARs needed to make a very competitive defensive combination.

    • However, Double Bearing Core offers better defense and solo spin with its two bearings, and the stability difference isn't enough to alter AR viability, only really coming into play if using a Metal Bit Chip (the rarest part in the game).

    • Nonetheless, still a very competitive choice for Defensive Zombies and technically the SG to use in a truly optimal combination (using an MBC).

    • Also notable is the ability to hold SG Grip Change Base Tip - one of the best Attack tips of the generation, providing an alternative to the incredibly (and practically unusably) fragile SG Grip Change Base, albeit at a lower height which makes it less effective against Circle Survivor Defense.

    • Also able to hold the tip in Defense mode, however the incompatibility with a Heavy Metal Core makes this inferior to Defense Grip Base.

Weight: 0.93g

  • MFB "Defense"-shaped Rubber Tip mounted on a bearing-supported shaft, which compensates for the poor survival of rubber tips (at a slight defensive cost) and allows effective Spin-Stealing, while preventing complete toppling until at very low stamina.

  • However, it is not nearly as stable a tip as say Neo SG (Double Bearing Version) Shaft as the tip itself has enough grip to sit still at an angle while the Beyblade spins around the bearings.

  • Grip and relatively shallow angle of the tip also allows for aggression depending on how freely bearings are spinning and how hard it is launched.

  • Catching of the sides of the tip in Customize Grip Base produces extremely fast, highly erratic movement patterns, but can cause Self-KOs or just take the Beyblade too close to the Tornado Ridge to avoid KOs from Attack types.

  • When fully free spinning, with an aggressive launch and correctly angled sliding shot, reliable, moderate aggression can be drawn out of all but the most pristine condition tips.

  • With more aggressive behaviour, the height has some use on offensive options against Circle Survivor Defense, using ARs with elevated contact points (particularly Mountain Hammer, with Dark Wing and Fire Cracker being less effective alternatives) and Ten Heavy to maximise Rotational Smash and avoid interfering with reach over the top of Circle Survivor's protection. These customisations are generally not considered top-tier competitively due to very poor opposite-spin performance however.

  • Another way to coax aggressive behaviour is through the use of Right Customize Gear (Free Shaft Version) which rubs against the tip, causing it to spin less freely. This results in a setup that has very short bursts of extremely high speed, but the inconsistency of this aggression relegates it to tier 2.

  • Key part of Defensive Zombie customisations - basically being the only way the type exists, which combine spin steal and LAD with Grip Defense and are the only competitive example of the latter in the game. Such combinations are excellent at withstanding Smash Attack, The casings used for this are SG (Bearing Version 2) and Double Bearing Core.

  • SG (Bearing Version 2) generally provides better stability while Double Bearing Core offers more defense, however the stability advantage of SG (Bearing Version 2) only really comes into play when using the incredibly rare Metal Bit Chip against Circle Survivor Defense, as the advantage isn't even enough to make a marked difference to any AR's viability, so generally Double Bearing Core is preferred.

  • Much poorer stamina and stability than regular Zombie shafts, in both same and opposite spin battles, though aggression can be used to win same-spin battles against Zombies (through KO or just knocking-around to reduce stamina) given the right customization.

  • Suffers from rather poor stability, meaning it struggles with Circle Survivor Defense somewhat, and tends to lose to regular Zombie customizations.

  • However, still a capable choice against Circle Survivor Defense with the use of more stable parts or Dragon Saucer SAR, which helps significantly in the match up.

  • Overall a mainstay of the competitive meta, a type-defining part, and one of the most impactful parts in the game.

Blade Base: Defense Grip Base 2

Note: The Gold version of this part suffers from Gold Plastic Syndrome, causing it to be very fragile. As such, that colour of this part should not be used competitively.

Weight: 5.7g

    • Wide and with an edge-focused weight distribution and excellent innate LAD.

    • Able to hold an extremely wide range of casings and shafts due to its unobtrusive design.

  • An excellent base for bearing-based Zombie and Spin Stealing Upper Attack combinations.

  • A lot of the LAD comes from the Beyblade rolling around on the edge of a bearing-supported tip. Narrower tips provide too much resistance. Most notably, Neo SG (Double Bearing Version) Shaft is slightly too narrow for it to benefit from this, and as Customize Grip Base offers additional precession ability to that particular Shaft, it is sometimes preferred despite its poorer weight distribution.

  • One of the better choices for holding SG (Bearing Version 2) with SG Grip Change Base Tip, though Customize Bearing Base with appropriate Support Parts is generally preferred for anything that doesn't benefit from the lighter weight (and therefore higher movement speed) and better LAD Defense Grip Base 2 offers (though for fresh tips, Customize Grip Base offers even more LAD). Triple Tiger is the most notable example of an Attack Ring which works slightly better with Defense Grip Base 2 than Customize Bearing Base.

  • Also a very viable choice for Defensive Zombies, as the small amount of additional protection (and aggression) offered by Customize Grip Base may not be useful given the incredible defense already provided by the tip itself. It also improves survival in same spin match-ups as the tip cannot catch inside the base, however there is a slight stability loss as well, which can be problematic against some opponents.

Overall

  • With an incredibly versatile, highly effective Blade Base, a Shaft that is the key part for one of the strongest combination types of the generation, and rather useful casings, Wolborg 2 is a must-have for any competitive blader.