Attack Ring: Ten Spike
Ten Spike mixes up the traditional Draciel AR formula by adding poor synergy with most parts (due to the 5-symmetrical design) to the traditional lack of power and recoil issues that defined its predecessors. A true triumph of modern science!
Awful at Attack, Defense, and Stamina.
Weight Disk: Ten Balance
Decent weight, with a compact yet edge-focussed distribution which makes for good all-around performance.
Thanks to the additional weight, the weight distribution provides a good mix of RPM maintenance/grinding and overall survival ability.
Generally outclassed by Wide Defense unless a more compact weight distribution is required. This is most noticeable in Compacts and Semi-Flat Base Stamina, where the compact weight distribution helps their stability and grinding ability while providing a little extra survival over mode compact options. However for compacts, the greater weight of Ten Heavy is generally preferred.
Overall a good part.
SonoKong G-Blade Mold (as opposed to their earlier mold) is generally very similar to the regular mold, meaning it can be used interchangeably.
Spin Gear: Neo Right Spin Gear (Metal Weight Version)
Spin Gear Shells: Neo Right Spin Gear Shells
Weight: 1.15g ea (total 2.3g)
Generally preferred to regular Right shells due to being compatible with all SG-Compatible bases, in particular for being compatible with Neo SG Cores and the Heavy Metal Core.
This means they are a necessity for Compacts, Weight Based Defense, Force Smash, Traditional Upper Attack and Driger V2 Combinations, at least aside from the rare occasions Left Spin is desired for one of these types, in which case Neo Left Shells are preferred.
Overall a crucial competitive part, but thankfully exceedingly common.
Spin Gear Core: Metal Weight Core
Only compatible with Neo Shells.
Has a cylindrical metal part in the centre to add weight
Slightly lighter than Magnecores, which limits its usefulness, even for Attack Types where the small difference between it and other cores in terms of weight means it generally fails to find a niche, or at least fails to stand out as significantly better in most cases.
This does not mean it is outclassed for all setups, however, odds are it provides the right mix of recoil control and speed for some setups, it is just that the difference it would be best by would inevitably be quite small.
Does still work well for Attack Types in general, despite usually being outperformed by other options the difference is quite minimal.
Blade Base: Viper Metal Ball Base
The first relatively lightweight Draciel Base, Viper Metal Ball Base uses smaller, non-removable Metal Balls and a relatively thin design instead of the bulk of its predecessors
Uses a somewhat free spinning small Metal Ball for a tip, which is connected to the SG by a metal pole which sits in contact with it, designed to transfer magnetic energy from a Magnecore to the Ball.
Using a Magnecore prevents the balls moving outwards as in previous Draciel Blade Bases, but this has very little effect on performance as they have a very limited range of motion and a very light weight anyhow, making them more for form than for function.
Poor stability and defense, relatively little aggression and middling survival ability makes for a remarkably mediocre Blade Base
The recoil-prone shape combined with the overall profile of the Base result in a severe susceptibility to low attackers.
LAD is passable if only because it is tall and small enough for the Weight Disk to do most of the work. However, because its poor stability makes it topple so early this is of no real use.
Overall a totally useless part.
Draciel V is not a competitive Blade to say the least. Its only useful parts are the generic Weight Disk and Spin Gear, both of which are available in better Beyblades. Collection purposes only. This modified Hasbro Version is arguably even less useful than the original, coming with a less useful SG Core.