Attack Ring: Wing Survivor
Very high recoil due to poorly angled contact points
Some Smash Attack ability, but not enough to be worthwhile, again due to poor focusing of hits from the poorly angled contact points which mean most of the energy is wasted in recoil.
Has slopes for Upper Attack and Force Smash, but only the latter is particularly effective, and even then the recoil means Smash Turtle is a better choice. That is still Wing Survivor's best use, however.
Usable for Smash Attack, with some recoil concerns due to the contact point shape and somewhat limited power.
Compared to Right Spin, less recoil but less power.
Not competitive in this spin direction.
Weight Disk: Ten Balance
Decent weight, with a compact yet edge-focussed distribution which makes for good all-around performance.
Thanks to the additional weight, the weight distribution provides a good mix of RPM maintenance/grinding and overall survival ability.
Generally outclassed by Wide Defense unless a more compact weight distribution is required. This is most noticeable in Compacts and Semi-Flat Base Stamina, where the compact weight distribution helps their stability and grinding ability while providing a little extra survival over mode compact options. However for compacts, the greater weight of Ten Heavy is generally preferred.
Overall a good part.
SonoKong G-Blade Mold (as opposed to their earlier mold) is generally very similar to the regular mold, meaning it can be used interchangeably.
Spin Gear: Right Customize Engine Gear
A regular right-spin Engine Gear that uses Customize Engine Weights
The engine gear gimmick does very little of use - if it activates early it breaks flower pattern and sometimes self-KO's, if it activates late it causes major instability in most cases, and in the case of Attack Types where it can cause a late game burst of movement (albeit usually an ineffectual one), it lacks a suitable tip to work with.
You're usually better off not winding the SG, rendering it an excessively tall combo, prone to attacks from lower attackers and struggling to hit anything without using an overhanging AR such as Triple Tiger.
Sadly, the only rubber tipped CEW, Metal Grip, is quite slow without the speed of Left Engine Gear (Turbo), and the only Engine Gear tip that was actually decent for Attack, Right Engine Gear (Metal Flat), was never made into a CEW, rendering any offensive usage moot.
Blade Base: Final Clutch Base (Dranzer G Version)
Bulky, with poor LAD and no worthwhile spin gears to be used with.
More edge-focussed weight distribution than other Final Clutch Bases gives it some notability, but the LAD being relatively poor makes this significantly less useful.
Nonetheless, it does remain the heaviest Final Clutch Blade Base on average.
Final Clutch causes late-game instability which damages survival, activating too late to be useful for Attack types having already lost rpm and causing destabilisation in defense and stamina types.
Final Clutch does occasionally cause a late battle offensive push with flat tips, but generally the Beyblade is too low on rotational energy at this point to do anything of note, and with ARs that might help this such as Square Edge not being effective on such tall setups, this is generally ineffectual.
Nonetheless, this does make them more effective than First Clutch Bases, and Final Clutch Base (Dranzer G Version) is one of the better choices for this for its weight distribution. However, Normal Bases tend to be better simply for being less bulky, even though they generally don't make use of the Engine Gear mechanic.
Despite the weight, it is not useful with Circle Survivor as its details scrape slightly and its edges have recoil when hit, making the combination much more vulnerable to being thrown off balance and outspun by opponents using Customize Grip Base for example.
Largely useless, and the first Dranzer Blade Base aside from the questionably included Frostic Dranzer not to feature a gimmick (aside from those inherent to the Engine Gear System - and it only includes a generic engine gear in its original release as well).
Customize Engine Weight: Metal Semi-Flat
Slightly more of a Semi-Flat tip than the Engine Gear tip it is based on, as it actually has bevelled edges
Too aggressive for survival customs and not able to take hits well enough for defensive ones.
The fact Engine Gears are so tall, combined with the poor grip and limited speed and aggression of the tip limits usefulness for Attack type customisations.
Overall, not a useful part.
Lacking the gimmicks of its predecessors Bases, and with an AR that would look more at home on a Trygle-family Beyblade (without being nearly as effective), Dranzer G isn't much of a Dranzer, and it just so happens that it is also the least useful of the family (though it's a close run thing with Dranzer Auto Change Balancer). There's no reason to buy this Beyblade outside of collection. The Customize Engine Gear is generally more useful than the standard EG used in the original, but neither is a competitively relevant part.