Dranzer V (Hyper Red Version)
AKA: Dranzer Volcano (Full Name)
Special Recolour of Dranzer V from the Beystadium Magne Dome (A-80), with a unique North Magnecore (Dranzer V Version) versus the South of the original and special white and yellow stickers.
Attack Ring: Cross Attacker
Four winged AR with a relatively compact size and short, abrupt Upper Attack slopes in Right Spin.
While its contact points are almost a perfect mirror of Cross Spiker's, they're ever so slightly more inwards, making them much less effective. As such it has okay Smash Attack, but not enough to be notable
However, the short, abrupt slopes produce a sizeable amount of Upper Attack and Upward Smash, making it a competitive Traditional Upper Attack AR.
Overall a viable competitive part for that type in this direction.
Recoil-prone due to rounded contact points with poor angles.
Not worth using.
Weight Disk: Ten Balance
Decent weight, with a compact yet edge-focussed distribution which makes for good all-around performance.
Thanks to the additional weight, the weight distribution provides a good mix of RPM maintenance/grinding and overall survival ability.
Generally outclassed by Wide Defense unless a more compact weight distribution is required. This is most noticeable in Compacts and Semi-Flat Base Stamina, where the compact weight distribution helps their stability and grinding ability while providing a little extra survival over mode compact options. However for compacts, the greater weight of Ten Heavy is generally preferred.
Overall a good part.
SonoKong G-Blade Mold (as opposed to their earlier mold) is generally very similar to the regular mold, meaning it can be used interchangeably.
Spin Gear: Neo Right Spin Gear (Dranzer V North Magne Version)
Spin Gear Shells: Neo Right Spin Gear Shells
Weight: 1.15g ea (total 2.3g)
Generally preferred to regular Right shells due to being compatible with all SG-Compatible bases, in particular for being compatible with Neo SG Cores and the Heavy Metal Core.
This means they are a necessity for Compacts, Weight Based Defense, Force Smash, Traditional Upper Attack and Driger V2 Combinations, at least aside from the rare occasions Left Spin is desired for one of these types, in which case Neo Left Shells are preferred.
Overall a crucial competitive part, but thankfully exceedingly common.
Spin Gear Core: North Magnecore (Dranzer V Version)
Note: When used in an SG, any Magnecore is listed as "Magne Version" with no specification of the polarity or variety. These are listed in PlasticsDB part section names for clarity.
Note: In addition to this, the name of this part is unconfirmed, and presumed based on convention. Takara merely refer to it as a North Magnecore.
Modified North Magnecore with the magnet placed higher and shorter gear structure at bottom. There is little weight difference as the magnet is still the same size.
The fact the magnet in this core opposes the one in Customize Grip Base Tip and Magne Flat Base Tip means they sit at the standard height, pushed there by magnetic force. While interesting, performance is overall identical to a standard height Magnecore.
Aside from this, performance is largely identical to the South version, however the lack of any special use with Customize Grip Base Tip means unlike that polarity, it has no unique competitive use, and is therefore basically the same as a standard North Magnecore, and that page can be seen for performance details.
Blade Base: Volcano Change Base
A small bracket section with base clips and an open bottom, exposing the SG. Intended for use with a Magnecore and a Tip with a pole extending into the SG.
Primarily for looks and formality as it isn't used for retention of the Tip, leaving this solely to the Magnecore and Tip.
Must be used with a Magnecore as it is the only compatible SG that can retain a tip.
With SG Grip Base Tip it makes for an effective rubber tipped attack base, allowing the shorter height offered by Dranzer V's unique Magnecore without the aggressive shape of SG Grip Base or Magne Flat Base, being particularly good with Wide Defense and Mountain Hammer, able to knock the wind out of and outspin a wide range of defensive combinations.
See Volcano Change Base Tip for performance with its own tip.
Only able to be used safely with Volcano Change Base itself, as with other BBs it is not held in place securely, as such it is often considered the lower half of Volcano Change Base, though SG Grip Base Tip also works the same.
Consists of a free spinning plastic disk on a metal shaft with two tips - a narrow Flat (labelled "Semi Flat" by Takara, though the actual profile varies) and a Sharp Tip, making Attack/Endurance mode respectively. Both are held in place by the Magnetic force of the SG.
The tips have a bizarrely wide range of variation - with the "Semi Flat" tip varying from a slightly wider Semi-Flat to a completely flat tip (which is also used for the SonoKong Version) and the Sharp tip doing the inverse - the more bevelled the "Semi-Flat" is, the sharper the Sharp tip is.
Sharp mode is entirely useless, due to very poor stability, regardless of mold.
Flat mode has decent LAD due to the free spinning disk and decent stability, though outclassed by bearing setups (especially Neo SG (Double Bearing Version) Shaft) which also allows some, albeit less, aggression) still makes for a usable zombie with some aggression. Performance is better the flatter the tip is, and the completely flat version can almost reach the level of top tier Zombie parts - especially when used with the SonoKong version of South Magnecore (Dranzer V Version), which due to a design error reduces free spin and fixes it at a medium height, which provides better LAD when coupled with Wide Survivor.
Narrow metal tip provides decent aggression, controllability and stamina for attack, but isn't quite fast enough to be competitive, though being forgiving means it can be good for people new to plastics. It is quite tall, so an overhanging AR can be of use.
Best used with South Magnecore (Dranzer V Version) or North Magnecore (Dranzer V Version) to reduce the overall height of the combo, making it less vulnerable, or the SonoKong version of the former for reasons above.
Overall, a very respectable part, if not quite top tier.
While a solid Beyblade with some very interesting parts (including a very competitive Attack Ring) and a unique SG which is unfortunately not as useful as the more common version, Dranzer V (Hyper Red Ver.) is an okay buy but not a must have by any means, primarily because the regular Dranzer V is preferred.