Final Clutch Base (Dranzer G Version)
Blade Base: Final Clutch Base (Dranzer G Version)
Bulky, with poor LAD and no worthwhile spin gears to be used with.
More edge-focussed weight distribution than other Final Clutch Bases gives it some notability, but the LAD being relatively poor makes this significantly less useful.
Nonetheless, it does remain the heaviest Final Clutch Blade Base on average.
Final Clutch causes late-game instability which damages survival, activating too late to be useful for Attack types having already lost rpm and causing destabilisation in defense and stamina types.
Final Clutch does occasionally cause a late battle offensive push with flat tips, but generally the Beyblade is too low on rotational energy at this point to do anything of note, and with ARs that might help this such as Square Edge not being effective on such tall setups, this is generally ineffectual.
Nonetheless, this does make them more effective than First Clutch Bases, and Final Clutch Base (Dranzer G Version) is one of the better choices for this for its weight distribution. However, Normal Bases tend to be better simply for being less bulky, even though they generally don't make use of the Engine Gear mechanic.
Despite the weight, it is not useful with Circle Survivor as its details scrape slightly and its edges have recoil when hit, making the combination much more vulnerable to being thrown off balance and outspun by opponents using Customize Grip Base for example.
Largely useless, and the first Dranzer Blade Base aside from the questionably included Frostic Dranzer not to feature a gimmick (aside from those inherent to the Engine Gear System - and it only includes a generic engine gear in its original release as well).