Gigars

  • Original Takara version of Gigars with Right Customize Gear (Full Auto Clutch) and Metal Change CEW


Attack Ring: Gigantic Claw

Weight: 6.6g

    • Large, aggressively designed Attack Ring.

Right Spin:

    • Has some smash, but poor shape and obstructed contact points limit its ability, while various protrusions create large amounts of recoil and the sides of the slopes leave a lot of dead area with no Smash on contact, making Gigantic Claw less than ideal for pure Smash Attack.

    • Slopes are designed to produce Upper Attack in this direction, and despite their somewhat awkward angle and lack of exposure, the significant Upward Smash as well as decent Upper Attack they produced, combined with the Smash Attack the AR does muster make Gigantic Claw a strong choice for Traditional Upper Attack.

    • Aggressive shape prevents use for Spin Stealing Upper Attack.

    • A top tier Upper Attack part now that Storm Grip Base Tip Inversion is legal.

Left Spin:

    • Underside slopes designed to produce Force Smash in this direction

    • Like most AR's of this intent, the aggressive shape of the contact points prevents this, instead creating significant upward recoil in addition to the recoil the design already produces.

    • Side of slopes are again dead areas, making it very inconsistent for Smash.

    • Not useful.

Weight Disk: Ten Balance

Weight: 15.0g

  • Decent weight, with a compact yet edge-focussed distribution which makes for good all-around performance.

  • Thanks to the additional weight, the weight distribution provides a good mix of RPM maintenance/grinding and overall survival ability.

  • Generally outclassed by Wide Defense unless a more compact weight distribution is required. This is most noticeable in Compacts and Semi-Flat Base Stamina, where the compact weight distribution helps their stability and grinding ability while providing a little extra survival over mode compact options. However for compacts, the greater weight of Ten Heavy is generally preferred.

  • Overall a good part.

  • SonoKong G-Blade Mold (as opposed to their earlier mold) is generally very similar to the regular mold, meaning it can be used interchangeably.

Weight: 5.1g

    • Based on Full Auto Clutch Base and its SG, when Clutch is in place tip is held in place, when released it spins free.

    • Lacks the shielded metal ball bearing support and access to the Blade Bases with good LAD that allow the parts it is based on to be useful/compensate for their attempt at doing two starkly different things at once.

    • Lack of shielded metal ball bearings makes its survival when free spinning remarkably poor, largely negating any usefulness of the gimmick.

    • Does two things poorly instead of any one thing well, being outclassed by more specialized parts without even being a useful middle ground.

    • Somewhat interesting (though the fact the gimmick has been done better already negates this somewhat), but useless - even Right Customize Gear (Free Shaft Version) is a better option for the intended use of this part within the EG system.

    • First Clutch bases and Normal Bases tend to activate the free spin immediately, negating much of the gimmick, while Final Clutch activates it in a manner more similarly to Full Auto Clutch Base, later in the game. The former is outclassed by Right Customize Gear (Free Shaft Version), and due to the lack of good bearings the latter is largely pointless.

Weight: 7.6g

  • Bulky and very recoil-prone (even for an Engine Gear System Blade Base, due to its various spike protrusions), though its LAD is decent for an EG Base.

  • Final Clutch does occasionally cause a late battle offensive push with flat tips, but generally the Beyblade is too low on rotational energy at this point to do anything of note, and with ARs that might help this such as Square Edge not being effective on such tall setups, this is generally ineffectual.

  • Nonetheless, this does make them more effective than First Clutch Bases. However, Normal Bases tend to be better simply for being less bulky, even though they generally don't make use of the Engine Gear mechanic.

  • Recoil in particular makes it bad even for an Engine Gear Blade Base.

  • No competitive use

Customize Engine Weight: Metal Change

Weight: 3.6g

    • A fairly aggressive Metal Change tip, due to a fairly subtle point, shape wise quite a well executed implementation.

    • Solid performance all around make it a good go-to tip for experimenting with the more gimmicky Engine/Customize Gears.

    • However, these strengths are negated by the issues with the EG System as a whole.

    • Fairly solid stamina for a Customize Engine Weight, though this is useless due to the inherently poor LAD and bulky design of Engine Gear Bases.

    • Generally Metal Semi Flat as well as Right EG (Metal Flat) are more useful offensively, though Metal Change is still usable.

    • Within the EG System, outclassed by Right EG (Metal Flat), and even Left Engine Gear (Metal Semi-Flat)/Right EG (Metal Semi Flat) and the Metal Semi-Flat CEW offensively, with additional stamina being pointless on such setups.

    • For defensive use, outclassed entirely by Circle Survivor (which has a similar but slightly sharper tip shape albeit in plastic thus more prone to wear), which is heavier and protects against low hits rather than leaving the Beyblade severely exposed to them.

    • Overall interesting and one of the better CEW's, but not a useful part competitively.

Overall

    • While its throwbacks to Driger S and F are the most interesting parts and not terribly useful, Gigars' Attack Ring makes the Beyblade an enticing prospect for Attack fans and it also comes with a useful if generic Weight Disk. However, Gigars is relatively rare and somewhat expensive meaning its value is questionable at this time.

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