AKA: Dranzer Volcano 2 (Full Name)
Attack Ring: Cross Dranzer
Decent all-around AR, with some recoil, but also some Smash and Upper Attack/Upward Smash, and a decent weight distribution for Survival.
Greatest use for the part is in Spin-Stealing Attack combinations. While it lacks the low reach and aggression required to effectively knock out opponents that may outspin it, it does have better LAD than overhanging options due to it not interfering with precession. However, it is thoroughly outclassed in this regard by Gyro Defense, and is generally not powerful enough offensively to be a top-tier choice.
Identical performance in Left- and Right Spin.
Weight Disk: Ten Balance
Decent weight, with a compact yet edge-focussed distribution which makes for good all-around performance.
Thanks to the additional weight, the weight distribution provides a good mix of RPM maintenance/grinding and overall survival ability.
Generally outclassed by Wide Defense unless a more compact weight distribution is required. This is most noticeable in Compacts and Semi-Flat Base Stamina, where the compact weight distribution helps their stability and grinding ability while providing a little extra survival over mode compact options. However for compacts, the greater weight of Ten Heavy is generally preferred.
Overall a good part.
SonoKong G-Blade Mold (as opposed to their earlier mold) is generally very similar to the regular mold, meaning it can be used interchangeably.
Spin Gear: Neo Right SG (Metal Weight Version)
Spin Gear Shells: Neo Right Spin Gear Shells
Weight: 1.15g ea (total 2.3g)
Generally preferred to regular Right shells due to being compatible with all SG-Compatible bases, in particular for being compatible with Neo SG Cores and the Heavy Metal Core.
This means they are a necessity for Compacts, Weight Based Defense, Force Smash, Traditional Upper Attack and Driger V2 Combinations, at least aside from the rare occasions Left Spin is desired for one of these types, in which case Neo Left Shells are preferred.
Overall a crucial competitive part, but thankfully exceedingly common.
Spin Gear Core: Metal Weight Core
Only compatible with Neo Shells.
Has a cylindrical metal part in the centre to add weight
Slightly lighter than Magnecores, which limits its usefulness, even for Attack Types where the small difference between it and other cores in terms of weight means it generally fails to find a niche, or at least fails to stand out as significantly better in most cases.
This does not mean it is outclassed for all setups, however, odds are it provides the right mix of recoil control and speed for some setups, it is just that the difference it would be best by would inevitably be quite small.
Does still work well for Attack Types in general, despite usually being outperformed by other options the difference is quite minimal.
Support Parts: Cross Survivor
Solid LAD with a peripheral weight distribution
Main use is as solid SP for most Attack combinations with ARs that have 2/4/8 sides (Survivor Ring is best for 3/6) thanks to its weight distribution. Protrusions have minor attack ability though this isn't relevant to most combos. Width can cause minor obstruction however, in which case Defense Ring or Twin Guard are better choices, with the former in particularly allowing for better LAD when used with Customize Grip Base, which can be situationally useful.
Defense Ring has better LAD and is therefore a better choice for Spin Stealing, despite the weight distribution being more compact.
The most defensive SP if a round Weight Disk isn't used thanks to its width - provides a mostly round plastic buffer. Main use is Defensive Zombies where Wide Defense isn't available (though these are mostly just Grip-Based Defense rather than zombies as a result). If Wide Defense is available, Defense Ring is generally preferred for its LAD as Cross Survivor doesn't add a significant amount of defense in that case.
Blade Base: Customize Clutch Change Base
Gimmick causes actions in the opposite order to which they are useful - the lower-friction survival mode is easily KO'd while doing little to opponents at the start of the battle when both Beyblades have the most energy, and then wastes stamina at the end of battle when the Beyblade is too slow to actually KO anything.
Outclassed by Customize Metal Change Base for an SP-Compatible Attack/Stamina mix.
There has been some discussion of different timing of clutches, likely due to variations in spring tension. However, this is largely irrelevant as the concept of stamina first then moving to attack later in the game is fundamentally the wrong way around.
Can be used at best as a tier 2 Compact Blade Base, but its gimmick tends to be self-defeating, with the Attack mode having very poor stamina.
Despite its popularity, a fundamentally flawed part.
While its SP are very competitive there is a more effective and versatile alternative in Defense Ring. The AR, while well rounded, is very much outclassed, the Blade Base even more so. As such, Dranzer V2 is not a must-have, though it is an acceptable purchase.
In addition, while Dranzer V2 has a reputation as a "great" Beyblade uncustomised, on examination it falls far short of this. It is nowhere as effective as Driger V2 or Driger S are uncustomised (mostly due to the lack of any specialisation coupled with the poorly designed clutch mechanic), and any customised combination runs rings around it. In addition, in the hands of a competent blader capable of launching Metal Change tips well, an uncustomized Driger V2 is able to handle Dranzer V2 reliably. Even on a parts basis, Dranzer V2 isn't terribly useful (as above). While it does relatively well against weaker and poorly optimised combinations, at the end of the day, claims of its uncustomised - or even somewhat customised performance being on par with competitive customisations are deserving of just as much critique as the old myths about 10bBistool's competitive ability.