Zeus

  • AKA: Ferocious Zeus (Fake - used by TT Hongli)

  • This article refers to the Takara release of Zeus. For Hasbro's release, which used a different EG and CEW, see Zeus (Hasbro).

  • Note: Performance of Bearing-compatible parts assumes Shielded Metal Ball Bearings are used in all available positions.


Core Attack Ring: Holy Despell

Weight: 2.8g

  • Very compact AR with two triangular protrusions and an SAR slot.

  • Gaps in the underside of the SAR area means that unfortunately Dragon Saucer SAR can jam in it, creating recoil, and therefore does not work particularly well. War Lion and Twin Horn (Hasbro) are more suitable alternatives.

  • Triangle protrusions cause horrible recoil when hit, and given survival types tend to tilt, this is a massive flaw for what may at first glance look like a promising Zombie Attack Ring, and results in it being outclassed by the likes of War Lion among other things.

  • War Lion SAR and War Monkey SAR are viable options, however the triangular protrusions of the AR cause significant recoil if hit, and War Lion provides little protection for these most of the time. The setup also suffers from its lower height at the edges getting caught under Circle Survivor where War Lion itself does not.

  • It is however one of the better choices for Circle Survivor Defense, though generally outclassed by Roller Defense Ring.

  • Overall, usable for Zombie Combinations, Circle Survivor Defense and even Compacts to a degree, though it is outclassed in all cases due to its recoil.

  • Not useful with its own SAR due to the aggressive design on a free-spinning setup making for poor offense but also significant recoil and poor survival.

Sub Attack Ring: Screw Zeus

Weight: 4.4g

  • Large, highly aggressive and somewhat rectangularly-shaped, with weight mostly on two far ends

  • Somewhat heavy which can help with recoil but limits use on slower bases

  • Free spin with own AR is horrible due to recoil, the key to this SAR is fixing it in place

Fixed in place (in General):

  • One of the most powerful Smash Attack setups if used correctly.

  • Gotta Go Fast - in both directions it needs to go fast to be effective, while it doesn't have excessive regular recoil in either direction (it has some in Left) it is less ineffective on slower setups, performing worse than conventional Smash ARs.

  • Good condition SG Grip Change Base Tip or Defense Grip Base (Attack Mode) are much better than other options, though SG Metal Flat Base (Gaia Dragoon V Version) is viable using Dragon Breaker in either direction, due to the additional weight.

  • Overhangs slightly, with some good low contact points in right spin, making it a good choice for taller attack bases in Right Spin against many opponents

  • Overhang cam cause issues against Circle Survivor Defense combinations using small AR/WD setups (eg Roller Defense Ring + Ten Heavy) due to being blocked by Circle Survivor.

  • It has inverted slopes designed for Force Smash in left spin which cause destabilization issues when used on taller Smash Attack bases in this direction, so while it is still an effective choice, it can struggle against heavier, lower opponents to a degree, though its weight helps compensate somewhat.

With Dragon Breaker:

Right Spin:

  • This is the heaviest AR setup possible - usually not an ideal thing for Attack but on fast tips this gives it a significant edge against Weight Based Defense compared to other ARs, and makes it somewhat harder to push around.

  • While not as much as in left, Dragon Breaker nonetheless brings some additional smash to the setup even in right spin, and still exposes the important contact points of Screw Zeus

  • Works about as well on SG Metal Flat Base (Gaia Dragoon V Version) as conventional Smash AR's, perhaps a little more power at the cost of a little more recoil.

  • Arguably a safer choice than left spin setups on taller bases, due to the lack of inverted slopes that could cause the combo to "upper" itself, though this is marginal.

  • Overall one of the best attack AR setups as long as you have the right parts, and one of the best choices for Defense Grip Base (Tip Inverted), due to the weight and Weight Disk-overhanging contact points.

  • Primary contact points are the rear of the heads of Screw Zeus, the corner of the sloped section, and the ridges of Dragon Breaker, and against lower opponents the overhanging protrusions also make contact. All of the parts of Screw Zeus pack powerful Smash Attack.

  • Overhanging contact points of Screw Zeus allow better performance against low opponents but can cause some issues against Circle Survivor Defense, largely relying on a strong launch and weight to bludgeon such combinations out of the arena.

  • Weight allows it to be a little "safer" than alternatives such as Square Edge due to being harder to push back or counter.

Left Spin:

  • Dragon Breaker is an effective AR in its own right in this direction, and adds additional power to Screw Zeus.

  • One of the most powerful AR setups in the game, though the fact this is also the heaviest AR setup of the generation means that it requires a very fast tip with good traction, such as SG Grip Change Base Tip or Defense Grip Base (Tip Inverted) to really hit hard.

  • However, Great Dragon also adds to Screw Zeus without being as heavy, which means it does carry some advantages on more worn tips.

  • The additional weight however means on a fast combo, Dragon Breaker will do better against heavy, low-recoil opponents, and thus is perhaps a slightly better choice here. It also makes the combo much harder to knock out than some other options.

  • Also a better choice on SG Metal Flat Base (Gaia Dragoon V Version), probably thanks to the extra weight. However, not really significantly better than conventional Smash ARs here.

  • War Bear SAR works better with Dragon Breaker on slower bases due to the lighter weight being easier to move fast. It does however have more wear and breakage issues, and overall is less effective.

  • Primary contact points are the forehead of Screw Zeus, the rear spike protrusion and the mass behind it, as well as the serrations of Dragon Breaker. All of these provide very effective Smash Attack, with Dragon Breaker mostly taking up dead space on Screw Zeus (as the spikes it covers are not great contact points). It is worth noting however that it does even out the weight distribution quite noticeably, rather than focusing it.

  • Compared to Right Spin, the inverted slope on Screw Zeus results in destabilisation of the Beyblade using it when hit. As such, taller bases can struggle slightly more against low opponents though generally this is negligible. The overhanging section can also still interfere with efficacy against Circle Survivor Defense however, and a very strong launch is needed to basically use weight and momentum to bludgeon these combinations out of the arena.

With Dragon Saucer:

Right Spin:

  • Dragon Saucer doesn't make a big difference to the Combo here, the primary place it takes effect is covering the sloped area with its own flat protrusion.

  • Nonetheless a top-tier competitive option.

  • Arguably a safer choice than left spin setups on taller bases, due to the lack of inverted slopes that could cause the combo to "upper" itself, though this is marginal.

  • Overall one of the best Smash Attack AR setups as long as you have the right parts, and one of the best choices for Defense Grip Base (Tip Inverted), due to the weight and Weight Disk-overhanging contact points.

  • Primary contact points are the rear heads of Screw Zeus, the flat protrusions of Dragon Saucer, and the corners of Screw Zeus' sloped section. The overhanging contact points do make some contact with lower opponents sometimes, but a lot of work is put in by the corners and rears of the head. These contact points provide powerful Smash Attack.

  • Overhanging contact points of Screw Zeus allow better performance against low opponents but can cause some issues against Circle Survivor Defense, largely relying on a strong launch and weight to bludgeon such combinations out of the arena..

  • Weight allows it to be a little "safer" than alternatives such as Square Edge due to being harder to push back or counter-smash.

Left Spin:

  • Dragon Saucer adds Smash Attack in this direction, as well as additional heft, and reinforces the leading contact points.

  • Somewhat of a middle ground between Dragon Breaker and Great Dragon in terms of weight, but stands out on its own for lining up nicely with Screw Zeus' contact points, though Dragon Breaker's additional weight is often preferred (or Great Dragon's lighter weight on slower tips).

  • One of the most powerful AR setups in the game, though the fact this is also very heavy means that it requires a very fast tip with good traction, such as SG Grip Change Base Tip or Defense Grip Base (Tip Inverted) to really hit hard.

  • Primary contact points are the foreheads of Screw Zeus which are compounded with the spike contact point of Dragon Saucer, as well as the unobstructed second section of Screw Zeus. This makes for consistent, powerful hits.

  • Compared to Right Spin, Screw Zeus doesn't have any effective overhanging contact points in this direction, and the inverted slope it does have results in severe destabilisation of the Beyblade using it when hit. As such, taller bases can struggle slightly more against low opponents though generally this is negligible. The overhanging section can also still interfere with efficacy against Circle Survivor Defense however, and a very strong launch is needed to basically use weight and momentum to bludgeon these combinations out of the arena.

With Great Dragon:

Right Spin:

  • Great Dragon adds some smash in this direction, making for an effective setup.

  • Lighter weight does make it more forgiving about Blade Base choice than Dragon Breaker and Dragon Saucer, however it does make it a little less "safe", which is one of the main advantages of Screw Zeus setups.

  • Primary contact points are the rear of Screw Zeus' heads, which are very well exposed by this setup, the ridges of Great Dragon (which aren't very effective in this spin direction), and to a lesser extent the corners of Screw Zeus' sloped sections. Both of Screw Zeus' contact points have excellent Smash Attack.

  • Arguably a safer choice than left spin setups on taller bases, due to the lack of inverted slopes that could cause the combo to "upper" itself, though this is marginal.

  • Nonetheless a top-tier competitive option

Left Spin:

  • Light weight, yet still able to reinforce Screw Zeus's rectangular weight distribution, fix it in place, AND add additional Smash Attack of its own.

  • The contact points of Screw Zeus are well exposed by Great Dragon in left, with the foreheads reasonably well exposed and the leading edge of the second section perfectly obstruction-free. In addition, the crests of Great Dragon provide some addtional Smash Attack, making for a hard-hitting, consistent AR.

  • Lighter weight makes it more forgiving of tip speed and launch power than heavier options.

  • Doesn't work with SG Metal Flat Base (Gaia Dragoon V Version) - too much recoil, too little weight.

  • Compared to Right Spin, Screw Zeus doesn't have any effective overhanging contact points in this direction, and the inverted slope it does have results in severe destabilisation of the Beyblade using it when hit. As such, taller bases can struggle slightly more against low opponents though generally this is negligible. The overhanging section can also still interfere with efficacy against Circle Survivor Defense however, and a very strong launch is needed to basically use weight and momentum to bludgeon these combinations out of the arena. However, the lighter weight of Great Dragon can make this a little more difficult.

  • Overall a top-tier choice.

With War Lion:

Right Spin:

  • Able to fix Screw Zeus in place in a couple of positions, though it can slip.

  • Force of impact may snap the wing tips of War Lion.

  • This is the best way to expose the slopes of Screw Zeus to use them for Traditional Upper Attack, making for a competitive if potentially risky setup.

  • Generally War Monkey is a safer choice for this purpose.

  • Aside from this, adds no additional Smash Attack thus outclassed for other purposes by other Attack Rings.

Left Spin:

  • Able to fix Screw Zeus in place in a couple of positions, though it can slip.

  • Less fragile than in right spin, but also adds literally nothing to the setup here as other ARs expose Screw Zeus better in Left than they do in Right Spin.

  • Overall no reason to use this over other options as it adds nothing to the combo.

With War Monkey:

Right Spin:

  • Able to fix Screw Zeus in place in a couple of positions..

  • This is allows the slopes of Screw Zeus to be used for for Traditional Upper Attack, making for a competitive setup with less risk than War Lion.

  • Aside from this, adds no additional Smash Attack thus outclassed for other purposes by other Attack Rings.

Left Spin:

  • Able to fix Screw Zeus in place in a couple of positions, though it can slip.

  • Adds literally nothing to the setup here as other ARs expose Screw Zeus better in Left than they do in Right Spin.

  • Overall no reason to use this over other options as it adds nothing to the combo.

Weight Disk: Ten Wide

Weight: 14.0g (Takara/Hasbro) | 14.3g (SonoKong G-Blade)

  • Moderately light weight

  • Outward weight distribution, though less so than Wide Defense and Wide Survivor.

  • Recoil means it is far less effective for spin stealing and survival than those weight disks

  • Still has plenty of use for Smash Attack, particularly with Attack Rings which are obstructed by Wide Defense.

  • Can still be used for spin stealing to decent effect with parts that compensate through LAD (Spiral Change Base/Full Auto Clutch Base etc) or by providing a buffer (Dragon Saucer SAR), but is still outclassed.

  • A number of SonoKong Ten Wide WD's from their G-Blade series have been recorded as being slightly above the average weight of Wide Defense, see the Ten Wide page for details.

Spin Gear: Right Customize Gear (Free Shaft Version)

Note: Performance of bearing-compatible parts assume Shielded Ball Bearings are used in all available positions.

Weight: 2.0g each (4.0g total) plus 2 Bearings

    • Engine-Gear system casings with places for two bearings (comes with two metal bearings).

    • Can be disassembled like Regular SG Casings, and other shafts may be used (and its shaft may be used with certain other Casing/Base setups).

    • Rarely used due to all Engine Gear Bases having relatively poor Life After Death, and the fact it is Right Spin, which is not all that useful for Zombies.

With Right Customize Gear (Free Shaft Version) Shaft:

    • The two bearings provide good stability.

    • The lack of EG Compatible Blade Bases with good LAD, aside from some degree with First Clutch Base (Driger G Version) means that Normal Base (Wolborg 4 Version) and Normal Base (Rock Bison Version) are preferred as they allow Wide Survivor for LAD instead.

    • In general, combinations using this setup rely on the precession/LAD of the chosen CEW and WD.

    • CEW Light Sharp allows for excellent LAD and precession when combined with Wide Survivor, allowing for competitive (albeit Right-Spin only) Zombies when combined with either Normal Base (Wolborg 4 Version) or Normal Base (Rock Bison Version). This is far and away the best use for this part.

    • CEW Metal Sharp and CEW Metal Grip both provide some level of post-balance-loss-survival, but are outclassed both by CEW Light Sharp and non-EG alternatives.

    • For these CEWs, BB preferences differ. Metal Sharp CEW is low, and First Clutch Base (Metal Driger Version) is significantly better than all other options, with Normal Base (Wolborg 4 Version), Normal Base (Rock Bison Version), First Clutch Base (Driger G Version) and Final Clutch Base (Draciel G Version) being the only other worthwhile options. Metal Sharp itself is quite unstable, which is somewhat of a concern against opponents able to exploit this such as Circle Survivor Defense.

    • Metal Grip CEW is tall, and provides additional defense (though it is by no means a substitute for SG (Bearing Version 2)'s Shaft, it is still quite hard to KO) and better stability than Metal CEW's, with the bevelled edge of the rubber tip providing some precession and aiding in LAD. First Clutch Base (Zeus Version) provides weight if desired, however Normal Base (Rock Bison Version) and Normal Base (Wolborg 4 Version) provide much better LAD from the Weight Disk (moreso if using Wide Survivor, though this is not recommended as Wide Defense is necessary to take hits well). However, this is generally directly outclassed by SG (Bearing Version 2) Shaft.

    • Overall a competitive, if niche, part, when used with CEW Light Sharp.

With Other Shafts:

  • With how poor Engine Gear Blade Bases are in general and how the casings are right spin only, uses are largely limited.

  • As it is, all shafts either rub against the casings or are fixed in place.

  • Generally when using other shafts, Normal Base (Rock Bison Version) or Normal Base (Wolborg 4 Version) should be used as they are less bulky and expose the shaft more.

  • Two primary shafts are notable, SG (Full Auto Clutch Version) Shaft and SG (Bearing Version 2) Shaft, both in Attack Combinations

  • SG (Full Auto Clutch Version) can be fixed in place with some difficulty putting the two halves together, resulting in a very aggressive metal flat-tipped Base. While largely outclassed by SG Metal Flat Base (Gaia Dragoon V Version) due to the latter's tighter flower patterns and greater controllability, it is nonetheless a very viable Tier 2 option.

  • SG (Bearing Version 2) Shaft rubs against the casings, and thus can be used here as a rubber attack tip, particularly with more worn Shafts. This results in a setup that has very short bursts of extremely high speed, but the inconsistency of this aggression relegates it to tier 2.


Weight: 0.87g

  • Using SG (Free Shaft Version) Casings and CEW Metal Grip or CEW Light Sharp can result in passable spin-stealing setups, however the tall height means even with the rubber of Metal Grip, such combinations are very easy to KO, and there are many more effective options.

Weight: 8.0g

    • A round-edged, heavy, Engine-Gear compatible Blade Base with a relatively good weight distribution and the heaviest weight for an Engine Gear Blade Base.

    • Good weight distribution, weight, and defensive design, but poor LAD which compromises most uses for the Base.

    • High weight and ability to fix Circle Survivor relatively in place with Right Engine Gear (Circle Defenser) or Right Engine Gear (Mystery Cutter) makes for a combination roughly as heavy as SG Metal Ball Base with 4 Metal Balls plus a Heavy Metal Core. This creates a well protected Weight Based Defense combination, albeit somewhat less versatile than other Weight Based Defense setups due to its height, though it is comparatively less compact.

    • It can also be used with Metal Driger's Right Spin Gear (Heavy Metal Core) to make a Weight Based Defense setup, though it is again hampered by poor stability and LAD, meaning the resulting combos tend to get outspun by most of the meta. Nonetheless, they do have defensive use in the rare case that one does not have access to a better setup but does have access to this part.

    • Outclassed on offensive setups (uncompetitive as they are) due to the bulk, size and existence of better alternatives, especially for Left Spin where First Clutch Base (Dragoon G Version) provides some offensive ability to compensate for the height.

    • Overall one of the better Engine Gear Bases, but not particularly useful.

Customize Engine Weight: Light Sharp

Weight: 0.85g

    • Tip made out of POM material for lower friction, making it very similar to PD from MFB both in low friction and shape, though Light Sharp is shallower and more towards a Change-shaped tip, much like Neo SG (Double Bearing Version) Shaft. The other shaft using this material is Bearing Base Shaft.

    • Like Neo SG (Double Bearing Version). it can tend towards some level of aggression which can be bad versus Attack (already a losing matchup anyway) and good for having a chance to KO other zombies, including Spiral Change Base zombies which would otherwise comfortably, reliably outspin it but are very easy to Knock Out even when weak launched.

    • Wide change shape means that unlike Bearing Base Shaft, CEW Light Sharp has relatively good stability,

    • Only real use is with Right Customize Gear (Free Shaft Version), as it is the only option for full bearing support and free spin, and Light Sharp isn't useful for anything but stamina.

    • Not particularly useful on Gyro Engine Gear either, due to light weight and limited defensive ability due to its low friction.

    • Overall, using Right Customize Gear (Free Shaft Version) and Normal Base (Rock Bison Version) or Normal Base (Wolborg 4 Version) allows Light Sharp to be an admittedly niche competitive part, making it the only competitive "true" CEW and the second most competitively relevant Engine Gear part overall, after Circle Survivor.

    • It is crippled however by being locked to Right Spin due to the lack of a suitable left Engine Gear with bearings, meaning its competitive relevance is still marginal, and the fact Customize Grip Base + Defense Ring allows Neo SG (Double Bearing Version) zombies to have far superior LAD means it remains a niche option.

Overall

  • The powerful Sub AR is the main draw of Zeus, though each of its parts have uses, making it a fairly good Beyblade overall. However, as part of the GT series, Zeus is generally an expensive Beyblade - more so than its rarity justifies. As such, while attack enthusiasts will greatly enjoy this Beyblade, it is not a must-have by any means.

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