Flash Leopard



Attack Ring: Panther Claw

Weight: 4.5g

    • Relatively compact, but wider than Wide Survivor

    • Rather aggressive as well as having a rather large gap between the two parts of each wing,

    • The aggression and width mean Panther Claw is outclassed for Defense/Stamina usage.

    • Decent Smash Attack in Right Spin for its size, but not nearly enough to be competitive despite relatively low recoil.

    • Not overly effective in Left Spin due to lack of effective contact points, while not being low-recoil enough for Spin Stealing

    • Mainly used as a rather aggressive Right Spin Compact AR, though the recoil compromises Stamina and Defense, meaning it is outclassed - Tiger Defenser is a much more balanced choice for this.

    • Some use in Right-Spin Spin Stealing Attack combinations, but it lacks the aggression required to be effective, and Right Spin is of limited use to the type.

Weight Disk: Ten Heavy

Weight: 16.1g

  • Heaviest legal Weight Disk.

  • Compact size and weight distribution makes it excellent defensively but not useful for Attack

  • Excellent for sustaining RPM – helps with defense, grinding, force smash, upper, and also defending against the last three.

  • Primary choice for Compacts, Traditional Upper Attack, Weight Defense, Circle Survivor Defense, and a competitive choice for Force Smash and Driger V2 combos.

  • With faster Attack Blade Bases (i.e. Defense Grip Base (Tip Inverted) and SG Grip Change Base Tip setups), Ten Heavy can be used without loss of speed, and its high weight becomes quite useful with Attack Rings such as Square Edge and Hayate Attack Ring, improving their rotational Smash characteristics however the reduction to the flywheel effect otherwise provided by Wide Defense or Ten Wide tends to result in more recoil KOs. It is nonetheless an acceptable option.

  • Overall a very versatile Weight Disk and a must-have part, outclassing both Heavy and Eight Heavy in all aspects, as well as being generally superior to Heavy Attack.

Spin Gear: Neo Right SG (Metal Weight Version)

Spin Gear Shells: Neo Right Spin Gear Shells

Weight: 1.15g ea (total 2.3g)

  • Generally preferred to regular Right shells due to being compatible with all SG-Compatible bases, in particular for being compatible with Neo SG Cores and the Heavy Metal Core.

  • This means they are a necessity for Compacts, Weight Based Defense, Force Smash, Traditional Upper Attack and Driger V2 Combinations, at least aside from the rare occasions Left Spin is desired for one of these types, in which case Neo Left Shells are preferred.

  • Overall a crucial competitive part, but thankfully exceedingly common.

Spin Gear Core: Metal Weight Core

Weight: 2.5g

  • Only compatible with Neo Shells.

  • Has a cylindrical metal part in the centre to add weight

  • Slightly lighter than Magnecores, which limits its usefulness, even for Attack Types where the small difference between it and other cores in terms of weight means it generally fails to find a niche, or at least fails to stand out as significantly better in most cases.

  • This does not mean it is outclassed for all setups, however, odds are it provides the right mix of recoil control and speed for some setups, it is just that the difference it would be best by would inevitably be quite small.

  • Does still work well for Attack Types in general, despite usually being outperformed by other options the difference is quite minimal.

Blade Base: SG Semi-Flat Base

Weight: 4.7g

  • SG version of Semi-Flat Base.

  • Tip is slightly differently angled from Semi-Flat Base, being more shallow. Wears quite quickly.

  • Semi flat tip is nice, being predictable and not difficult to use, but Metal Change Base has better attack, defense, and survival, while Metal Ball Base once worn has a similar but more effective tip shape due to better precession.

  • It is generally outperformed as a result of these factors.

  • In addition, Metal Ball Base with Six Metal Balls has a similarly well-behaved tip but 1g more weight.

  • Nonetheless, it is a competitive part for Compact Customizations as it does work well and they remain competitive using it - just perhaps slightly less capable than with alternatives.

  • There is a second mold which tends to be slightly heavier than the original, due to two molding cylinders. Performance is generally identical.

Overall

  • Another beyblade in the vein of Driger S and Galeon, but the larger AR means Flash Leopard falls short of the example they set, even with the useful Ten Heavy and Neo Casings. Not a must have, but not a terrible buy, especially as a common source of Neo Casings and Ten Heavy.