Flash Leopard (Hasbro Magnacore Version)
Attack Ring: Panther Claw
Relatively compact, but wider than Wide Survivor
Rather aggressive as well as having a rather large gap between the two parts of each wing,
The aggression and width mean Panther Claw is outclassed for Defense/Stamina usage.
Decent Smash Attack in Right Spin for its size, but not nearly enough to be competitive despite relatively low recoil.
Not overly effective in Left Spin due to lack of effective contact points, while not being low-recoil enough for Spin Stealing
Mainly used as a rather aggressive Right Spin Compact AR, though the recoil compromises Stamina and Defense, meaning it is outclassed - Tiger Defenser is a much more balanced choice for this.
Some use in Right-Spin Spin Stealing Attack combinations, but it lacks the aggression required to be effective, and Right Spin is of limited use to the type.
Weight Disk: Ten Heavy
Heaviest legal Weight Disk.
Compact size and weight distribution makes it excellent defensively but not useful for Attack
Excellent for sustaining RPM – helps with defense, grinding, force smash, upper, and also defending against the last three.
Primary choice for Compacts, Traditional Upper Attack, Weight Defense, Circle Survivor Defense, and a competitive choice for Force Smash and Driger V2 combos.
With faster Attack Blade Bases (i.e. Defense Grip Base (Tip Inverted) and SG Grip Change Base Tip setups), Ten Heavy can be used without loss of speed, and its high weight becomes quite useful with Attack Rings such as Square Edge and Hayate Attack Ring, improving their rotational Smash characteristics however the reduction to the flywheel effect otherwise provided by Wide Defense or Ten Wide tends to result in more recoil KOs. It is nonetheless an acceptable option.
Overall a very versatile Weight Disk and a must-have part, outclassing both Heavy and Eight Heavy in all aspects, as well as being generally superior to Heavy Attack.
Spin Gear: Neo Right Spin Gear (South Magne Version)
Spin Gear Shells: Neo Right Spin Gear Shells
Weight: 1.15g ea (total 2.3g)
Generally preferred to regular Right shells due to being compatible with all SG-Compatible bases, in particular for being compatible with Neo SG Cores and the Heavy Metal Core.
This means they are a necessity for Compacts, Weight Based Defense, Force Smash, Traditional Upper Attack and Driger V2 Combinations, at least aside from the rare occasions Left Spin is desired for one of these types, in which case Neo Left Shells are preferred.
Overall a crucial competitive part, but thankfully exceedingly common.
Spin Gear Core: South Magnecore
Note: When used in an SG, any Magnecore is listed as "Magne Version" with no specification of the polarity or variety. These are listed in PlasticsDB part section names for clarity.
Only compatible with Neo Right Spin Gear Shells and Neo Left Spin Gear Shells.
Main attribute is its specific weight, resulting in a distribution not as centrally-focused as a Heavy Metal Core, yet with enough weight to help a little with recoil, Magnecores tend to be a decent choice if trying to control recoil on Attack types which care about stamina such as those using SG Metal Flat Base (Gaia Dragoon V Version). They usually tend to be a slightly better balance here than Metal Weight Core as the extra weight does not cause losses against any notable opponents but does provide slightly better rotational recoil control, while providing better stamina and faster movement than a Heavy Metal Core.
Only noticeable effect of the magnetic gimmick for regular play is when using a magnetized tip (Customize Grip Base Tip, Magne Flat Base Tip), which are attracted to South Magnecores, or Magne Weight Disk (which can be flipped over as needed anyway), and even here the effect on performance is negligible - the only actual impact is in terms of assembly difficulty.
Defensively, and for rotational recoil control, it is outclassed by the significantly heavier Heavy Metal Core, however it is the next best thing, and still works okay for Defense/Compacts, albeit not nearly as well as an HMC due to the significant difference in weight. It has some use on Driger V2 combos for certain outspins, but generally an HMC is superior, and always preferred when using Wide Defense.
In Magne Stadia, South Magnecores are intended to be offensive (by being repelled by magnets, thus moving around erratically).
Blade Base: SG Semi-Flat Base
SG version of Semi-Flat Base.
Tip is slightly differently angled from Semi-Flat Base, being more shallow. Wears quite quickly.
Semi flat tip is nice, being predictable and not difficult to use, but Metal Change Base has better attack, defense, and survival, while Metal Ball Base once worn has a similar but more effective tip shape due to better precession.
It is generally outperformed as a result of these factors.
In addition, Metal Ball Base with Six Metal Balls has a similarly well-behaved tip but 1g more weight.
Nonetheless, it is a competitive part for Compact Customizations as it does work well and they remain competitive using it - just perhaps slightly less capable than with alternatives.
There is a second mold which tends to be slightly heavier than the original, due to two molding cylinders. Performance is generally identical.
Another beyblade in the vein of Driger S and Galeon, but the larger AR means Flash Leopard falls short of the example they set, even with the useful Ten Heavy and Neo Casings and the reasonably useful Magnecore. Not a must have, but not a terrible buy, especially as a common source of Neo Casings and Ten Heavy.