White Gabriel G
Hasbro alternate version of Gabriel, based on Dragoon G's parts.
Note: The name of the Attack Ring and Sub Attack Ring of this Beyblade are unconfirmed and therefore those used here are presumptive.
Note: Despite the box art showing Revolver Attack and the stats list having the stats for Revolver Attack, White Gabriel G comes with Ten Wide.
Attack Ring: Twin Horn (Hasbro)
Weight: 5.9g total
Twin Horn modified to accept a Sub AR, to retain the Wing gimmick from the original Gabriel's SG Wing Base after the change to an Engine Gear System Beyblade. The reasons for this change are a mystery to all and sundry.
Core AR: Twin Horn (Hasbro)
Same design as Twin Horn with a space for an SAR.
Much like the original, rounded back contact points in left spin make for very slow recoil, and diameter and small, recoil-free gaps make for excellent spin-stealing and defensive capability when paired with Wide Defense or Wide Survivor. This makes it an excellent choice for Zombies and Defensive Zombies.
Slightly more centrally distributed than Takara's Twin Horn due to the additional cylinder etc around the centre for the Sub AR. This has little effect on performance, practically negligible because of the more significant effects provided by Sub Ring choice.
Raised AR provides slightly more leverage to opponents, though this is only significant in Compact combinations where it is noticeably easier to outspin than the Takara version.
Due to these factors, its Survival ability is slightly worse than the original, so it is the situational strengths and weaknesses of the various Sub AR's it can be used with (primarily Dragon Saucer SAR) that provide reasons to use it over the original.
The original is probably slightly "better" overall, due to being more dependable than the only setup using this AR that provides significant advantages over the original rather than just being similar.
Nonetheless a viable choice for left spin Defense or Survival Beyblades.
In Right Spin, it is fine and still generally a competitive choice for Defense and Survival, but generally War Lion and Tiger Defenser tend to be better choices for any given situation, though if using Dragon Saucer's Sub AR the difference with War Lion is negligible.
With War Lion SAR:
War Lion SAR does almost nothing when used with Wide Defense or Wide Survivor, as it is small, doesn't protrude past Twin Horn, and generally just stays underneath the AR, completely out of the way, though can cover the gaps slightly at times.
Provides slightly inferior performance to its Takara counterpart in pure survival when used with as it has a slightly worse weight distribution due to the central ring for the SAR and the SAR itself.
Defensively, the additional weight can help versus Takara's Twin Horn, however the effect is fairly minor, and like many SAR-equipped Beyblades when used with SAR's that don't offer protection against it, the elevation creates a significant vulnerability to opposing Attackers using relatively thin contact points (for example Triple Wing) when at similar heights, as they can catch between the Core AR and the Weight Disk, delivering explosive KOs.
Also cannot be successfully used on compacts as mentioned above.
Compared to War Lion's Core AR, slightly better in Left, noticeably worse in Right.
With War Monkey SAR:
Practically identical to War Lion SAR but slightly worse due to higher recoil, again, this SAR stays mostly out of the way.
Compared to War Monkey Core AR, many magnitudes better in either direction, and probably technically the best use for this Sub AR.
With Dragon Saucer SAR:
The main reason to use this version of Twin Horn - it has the best survival of any Core AR, making it the best choice for Dragon Saucer SAR - the most significant defensive Sub-Ring of the generation.
The SAR provides its defensive abilities and situational strengths and weaknesses (the most notable being some advantages over Circle Survivor Defense and somewhat increased weaknesses to Driger V2 customs, though combinations using this part will still generally win against anything not extremely niche in that field).
In addition to this, Dragon Saucer compensates for Twin Horn (Hasbro)'s weaknesses, preventing opposing attackers catching between the AR and WD and reducing the recoil trouble it has in Right Spin, improving performance in this spin direction markedly, though it is somewhat susceptible to vertical hits and destabilisation.
Overall, the two are an excellent choice for each other.
Sub AR: Twin Horn (Hasbro) SAR
Note: Name is unconfirmed.
Based on the "Wing" Sub Ring used on Gabriel's SG Wing Base, made of particularly rigid plastic instead of soft plastic and with some detailing instead of the slope of the original. Performance-wise, it is identical, but presumably more fragile.
Achieves the impressive feat of having fairly severe recoil problems despite being free spinning as it is easily used as a lever by opponents hitting from above/below, which is very common due to stadium slopes and the width of the part.
Cannot be fixed in place, tests using illegal methods to do so have found no point in doing so anyway, due to recoil and lack of power. War Bear SAR is far superior.
Weight Disk: Ten Wide
Weight: 14.0g (Takara/Hasbro) | 14.3g (SonoKong G-Blade)
Moderately light weight
Outward weight distribution, though less so than Wide Defense and Wide Survivor.
Recoil means it is far less effective for spin stealing and survival than those weight disks
Still has plenty of use for Smash Attack, particularly with Attack Rings which are obstructed by Wide Defense.
Can still be used for spin stealing to decent effect with parts that compensate through LAD (Spiral Change Base/Full Auto Clutch Base etc) or by providing a buffer (Dragon Saucer SAR), but is still outclassed.
A number of SonoKong Ten Wide WD's from their G-Blade series have been recorded as being slightly above the average weight of Wide Defense, see the Ten Wide page for details.
Spin Gear: Left Customize Engine Gear
Standard Left-Spin Engine Gear with CEW prongs, being a weaker, slower release version of Left Engine Gear (Turbo) or a CEW-Compatible version of Left Engine Gear (Metal Semi-Flat), depending which way you want to look at it.
Engine Gear gimmick isn't very useful as it isn't powerful enough to work effectively with CEW Metal Grip as it is quite slow when used together, meaning this EG is directly outclassed by Left Engine Gear (Turbo).
You're usually better off not winding the SG, rendering it an excessively tall combo, prone to attacks from lower attackers and struggling to hit anything without using an overhanging AR, of which there are few useful choices in Left Spin.
Being Left Spin means it has no overhanging ARs and coupled with a lack of a Final Clutch Blade Base that is able to effectively hit opponents this means it is not useful with Final Clutch bases, which would generally be a better choice.
Finally, the only Engine Gear tip that was actually decent for Attack aside from Metal Grip, Right Engine Gear (Metal Flat), was never made into a CEW, rendering any offensive usage moot.
Overall a neat part, but outclassed while also being scarcely more accessible than its Turbo counterpart.
Blade Base: First Clutch Base (Dragoon G Version)
First Clutch activates at start of battle. Slightly less self-destructive than Final Clutch because the Beyblade resists the destabilization caused by the Engine Gear's activation, instead it breaks flower pattern and sometimes self KO's.
Sometimes it can effectively barrel into opponents for significant smash, though this is a huge gamble.
Spiked, designed to attack lower opponents in Left Spin which is moderately effective all things considered. Only creates recoil in Right Spin, making the Blade Base practically useless in this Spin Direction.
The most effective choice for a Blade Base on Left Engine Gear (Turbo) + CEW Metal Grip combinations due to being able to hit lower opponents with some level of effectiveness without terrible recoil, but generally this is outclassed by conventional attackers, due to the lack of an AR capable of effective attacks on setups this tall.
One interesting use is using Smash Turtle to push opponents into range of the Blade Base, though this is more of a neat gimmick setup than anything competitively worthwhile.
Overall, not a competitive part but more useful than some other EG Blade Bases.
Customize Engine Weight: Metal Semi-Flat
Slightly more of a Semi-Flat tip than the Engine Gear tip it is based on, as it actually has bevelled edges
Too aggressive for survival customs and not able to take hits well enough for defensive ones.
The fact Engine Gears are so tall, combined with the poor grip and limited speed and aggression of the tip limits usefulness for Attack type customisations.
Overall, not a useful part.
Generally the availability of numerous cheaper alternatives to the most important part of this Beyblade combined with its rarity and price mean for most bladers it isn't worth the cost, with Galeon being a smarter purchase. Nonetheless, it does technically have part of the arguable best Left-Spin Defense Attack Ring setup, and as such if one can afford it, it is a very helpful Beyblade to own.