Attack Ring: Corona Saber
Large, aggressive AR.
Has slopes for Upper Attack/Upward Smash and a square, angular shape which provides Smash Attack.
Hits very hard with Smash Attack despite its best contact points (the wing tips) not appearing to be all that well exposed or angled, they do protrude far enough to deliver effective hits.
Has a large amount of recoil – can be used on grip base but heavy opponents are a big problem, and generally the recoil makes this quite risky. The lower height does help with utilising the slopes of the attack ring more effectively however.
Has fairly strong Upper Attack and a good amount of Upward Smash, making it a competitive Traditional Upper Attack AR.
Overall a more aggressive, smash-focused Whale Crusher, with enough power to make up for the recoil.
Less powerful Smash Attack than in Right Spin due to the lack of well exposed contact points. As such, it is not worthwhile for Smash Attack in this direction.
Still has fairly strong Upper Attack and a good amount of Upward Smash, making it a competitive Traditional Upper Attack AR.
Overall a respectable part for Upper Attack.
Spin Gear: Neo Right Spin Gear (Metal Weight Version)
Spin Gear Shells: Neo Right Spin Gear Shells
Weight: 1.15g ea (total 2.3g)
Generally preferred to regular Right shells due to being compatible with all SG-Compatible bases, in particular for being compatible with Neo SG Cores and the Heavy Metal Core.
This means they are a necessity for Compacts, Weight Based Defense, Force Smash, Traditional Upper Attack and Driger V2 Combinations, at least aside from the rare occasions Left Spin is desired for one of these types, in which case Neo Left Shells are preferred.
Overall a crucial competitive part, but thankfully exceedingly common.
Spin Gear Core: Metal Weight Core
Only compatible with Neo Shells.
Has a cylindrical metal part in the centre to add weight
Slightly lighter than Magnecores, which limits its usefulness, even for Attack Types where the small difference between it and other cores in terms of weight means it generally fails to find a niche, or at least fails to stand out as significantly better in most cases.
This does not mean it is outclassed for all setups, however, odds are it provides the right mix of recoil control and speed for some setups, it is just that the difference it would be best by would inevitably be quite small.
Does still work well for Attack Types in general, despite usually being outperformed by other options the difference is quite minimal.
Blade Base: SG Flat Base
SG version of Flat Base
Shortest base in plastics, which can make it an okay choice for Traditional Upper Attack.
Tip shape and material reduce effectiveness as it struggles to flower pattern effectively as well as having limited recoil control and average stamina.
Acceptable LAD which can be useful.
Outclassed by rubber and metal attack tips, but could be a fallback option for Attack.
Can be used for Compacts, but again is heavily outclassed.
Last use is similar to Flat Base in setups similar to Semi-Flat Base Stamina, primarily using Wide Defense and a Compact or smaller-sized Defensive AR, with SG choice depending on the desired effect. This can allow outspins or KOs against less competitive opponents.
In these setups, SG Flat Base has slightly poorer LAD than Flat Base, but has the ability to customize the SG, including use of Left Spin, though the lack of Left Spin Compact ARs with any real offensive ability does cause some issues here.
Apollon has an excellent Attack Ring, but the availability of alternatives alongside the high price and rarity of the Beyblade diminish this somewhat. Overall, while it is not a bad Beyblade, Apollon is very much only for Attack fanatics with the parts required to use it effectively, and can generally be considered a collection-only Beyblade.