Dragoon G (Hasbro Metallic Dark Blue Ver.)
AKA: Dragoon Galaxy (Full Name)
Hasbro late G-Revolution recolour of Dragoon G with a Customize Engine Gear and CEW instead of a standard EG.
Not to be confused with the Seiryu Blue Version from Takara, which is a simple recolour of a standard Dragoon G.
Picture provided by Yblader1
Attack Ring: Eight Spiker
Eight decently exposed and well angled contact points for Left Spin providing Smash Attack and some Spike Attack from the serrations.
Power is somewhat low compared to other competitive Left Spin Smash Attack ARs, however this is offset by low recoil and solid consistency.
Very consistent due to the number of contact points and the fact it doesn't really have any "dead zones" - if it hits, it's generally hitting with a purpose-made contact point.
In addition, the recoil is quite low, adding to the consistency and making it a good choice for SG Metal Flat Base (Gaia Dragoon V Version).
Often considered the benchmark for Left Spin Smash Attack ARs, much like Triple Wing is for Right Spin, however the low power means it sits near the bottom of the top tier of ARs for this type.
Ineffective in Right Spin, having too much recoil and no offensive ability.
Weight Disk: Ten Wide
Weight: 14.0g (Takara/Hasbro) | 14.3g (SonoKong G-Blade)
Moderately light weight
Outward weight distribution, though less so than Wide Defense and Wide Survivor.
Recoil means it is far less effective for spin stealing and survival than those weight disks
Still has plenty of use for Smash Attack, particularly with Attack Rings which are obstructed by Wide Defense.
Can still be used for spin stealing to decent effect with parts that compensate through LAD (Spiral Change Base/Full Auto Clutch Base etc) or by providing a buffer (Dragon Saucer SAR), but is still outclassed.
A number of SonoKong Ten Wide WD's from their G-Blade series have been recorded as being slightly above the average weight of Wide Defense, see the Ten Wide page for details.
Spin Gear: Left Customize Engine Gear
Standard Left-Spin Engine Gear with CEW prongs, being a weaker, slower release version of Left Engine Gear (Turbo) or a CEW-Compatible version of Left Engine Gear (Metal Semi-Flat), depending which way you want to look at it.
Engine Gear gimmick isn't very useful as it isn't powerful enough to work effectively with CEW Metal Grip as it is quite slow when used together, meaning this EG is directly outclassed by Left Engine Gear (Turbo).
You're usually better off not winding the SG, rendering it an excessively tall combo, prone to attacks from lower attackers and struggling to hit anything without using an overhanging AR, of which there are few useful choices in Left Spin.
Being Left Spin means it has no overhanging ARs and coupled with a lack of a Final Clutch Blade Base that is able to effectively hit opponents this means it is not useful with Final Clutch bases, which would generally be a better choice.
Finally, the only Engine Gear tip that was actually decent for Attack aside from Metal Grip, Right Engine Gear (Metal Flat), was never made into a CEW, rendering any offensive usage moot.
Overall a neat part, but outclassed while also being scarcely more accessible than its Turbo counterpart.
Blade Base: First Clutch Base (Dragoon G Version)
First Clutch activates at start of battle. Slightly less self-destructive than Final Clutch because the Beyblade resists the destabilization caused by the Engine Gear's activation, instead it breaks flower pattern and sometimes self KO's.
Sometimes it can effectively barrel into opponents for significant smash, though this is a huge gamble.
Spiked, designed to attack lower opponents in Left Spin which is moderately effective all things considered. Only creates recoil in Right Spin, making the Blade Base practically useless in this Spin Direction.
The most effective choice for a Blade Base on Left Engine Gear (Turbo) + CEW Metal Grip combinations due to being able to hit lower opponents with some level of effectiveness without terrible recoil, but generally this is outclassed by conventional attackers, due to the lack of an AR capable of effective attacks on setups this tall.
One interesting use is using Smash Turtle to push opponents into range of the Blade Base, though this is more of a neat gimmick setup than anything competitively worthwhile.
Overall, not a competitive part but more useful than some other EG Blade Bases.
Customize Engine Weight: Metal Semi-Flat
Slightly more of a Semi-Flat tip than the Engine Gear tip it is based on, as it actually has bevelled edges
Too aggressive for survival customs and not able to take hits well enough for defensive ones.
The fact Engine Gears are so tall, combined with the poor grip and limited speed and aggression of the tip limits usefulness for Attack type customisations.
Overall, not a useful part.
Dragoon G was previously not a bad buy as it was usually cheap, comes with a left launcher and dragon winder, and Eight Spiker is a decent AR. The fact it also comes with a good WD for the same type is very nice too, but with the number of usable Attack AR's and the need for Left/Neo Left SG Shells to use the AR on a worthwhile setup, Dragoon G is far from a must-have, and as prices have increased it has become worse value than alternatives. The Customize Engine Gear is generally more useful than the standard EG used in the original, but neither is a competitively relevant part.
Dragoon G - Original release
RC Beyblade Dragoon G - Remote Control Beyblade based on the original release