AKA: Draciel Shield (Full Name)
Attack Ring: Cross Spike
Eight protruding flat faces with high recoil and no significant Smash Attack.
Just as bad in Left and Right spin.
A little fragile due to the thin side-horns.
Typically useless Draciel AR.
Weight Disk: Eight Balance
Middling weight and unremarkable weight distribution.
Outclassed by pretty much every common competitive Weight Disk, particularly Ten Balance. Heavier plated versions can sometimes reach the same weight however, which makes them an equal, if niche and impractical alternative.
Generally though, no competitive use.
Spin Gear: Right Spin Gear
Spin Gear Shells: Right Spin Gear Shells
Weight: 1.1g each (Shells) + 1.12g (Metal Weight Gear) (Optional)
Standard SG System Shells.
Incompatible with Neo Cores, and thus certain MagneSystem Blade Bases, though Wyborg's SG (Auto Change Version) SG Core Part can be used to allow use with some.`
Generally Neo Shells are preferred for their greater compatibility, mostly their ability to use Neo Cores. For Right Spin, this is particularly relevant with the Heavy Metal Core.
Generally uses a Metal Weight Gear with all compatible SG Cores. This gear helps reduce wobbling/rattling and adds a small amount of weight. It does not, however, work as a gear in any capacity.
Nonetheless, per BBA Survivor, BBA Attacker, BBA Defenser and BBA Balancer having Regular SGs but no Metal Weight Gear, it is not required for legality.
This allows Right Spin Gear Shells to produce the lightest SG setup in the game when using SG (Auto Change Version) and no metal Weight Gear.
Spin Gear Core: Regular SG Core Part
Note: The correct name for this part is "Gear" however this name is commonly used to avoid confusion with the Metal Weight Gear in standard SGs.
Small core part to fit into the Base and be clipped to by the Base Clips, holding the Beyblade together. Also used as a ripcord gear by Bearing Gyros Beyblades.
The plastic part is the second lightest of all Core parts, being just slightly heavier than Wyborg's SG (Auto Change Version) core part.
Incompatible with certain MagneSystem Blade Bases as the tip shafts are too wide for the hole in its base.
With Neo SG Shells, it creates one of the lightest setups, making for what is theoretically the best SG for most attack types not requiring a Neo core or their own shafts, though the difference is generally theoretical only, due to the minimal weight difference, and often going heavier is better for rotational recoil control.
Useful for completely optimizing a Spiral Change Base zombie (which are the only competitive stamina types that do not require a gimmicked SG), as cores are not useful for recoil control due to its low friction and the lighter weight in the centre slightly improves survival. Technically SG (Auto Change Version) may be superior as it does fit, but the difference is likely to be too small to measure.
Blade Base: SG Metal Ball Base
Weight: 7.2g plus up to four 1/4" Metal Balls (1.05g each)
Large, lumpy base with capacity for up to four 1/4" metal balls (comes with two stock)
Ability to use 4 metal balls and a Heavy Metal Core makes it one of the heaviest bases in Plastics - second to configurations using First Clutch Base (Zeus Version), Right Engine Gear (Circle Defenser) and Circle Survivor, which is less versatile than SG Metal Ball Base. Even then, SG Metal Ball Base can technically outweigh it with a heavier-than-average Heavy Metal Core or impractically bulky base clips.
This, combined with a metal ball tip that allows for versatile movement made it a staple choice for Weight Based Defense, and a useful base for aggressive launching (especially as it is able to recover from failed attempts quite well as the tip allows it to right itself at high RPM).
Like Metal Ball Base, the balls are intended to roll outwards due to centripetal motion when the Base is spinning quickly, increasing stability, and then rolling inwards as this reduces to retain RPM more effectively. However, the gimmick has little effect overall, and usually it is better to trade it off for the additional weight of extra metal balls.
However the poor shape – both defensively and aerodynamically, are a letdown to its defensive ability and its ability to outspin opponents - some aggressive opponents can beat the stamina out of it too easily even with its RPM maintenance ability.
Because of these issues, Customize Metal Change Base with Defense Ring, despite being slightly lighter, is a significant alternative, as well as having better Stamina overall.
Main advantage over Customize Metal Change Base, aside from a marginal improvement in weight, is more consistent aggression, though Customize Metal Change Base's consistency improves slightly with launch practice.
It is worth noting however that the Phantom Force version of the part increases weight significantly, and combined with heavy parts like Ten Heavy, a Heavy Metal Core, as well as a Bit Chip Figure/Power Spirits Bit Chip or Metal Bit Chip and full complement of balls, the total weight using this or other particularly heavy samples can approach weights heavy enough to tip the balance towards themselves as some of the strongest defensive performance in the game, giving these SG Metal Ball Base combinations a noticeable advantage in this regard over Customize Metal Change Base and seeing improved grinding ability to somewhat offset the stamina limitations.
Overall top tier choice and the seminal part of Weight Based Defense.
SG Metal Ball Base may be used with 0, 2 or 4 Balls - an even number in each pocket.
Performance generally increases as more Metal Balls are added, and it is generally recommended to stick with a full complement of 4 at all times.
Not a must have, but certainly of great interest to Defense fanatics. Driger V2 should be considered first for Customize Metal Change Base and uncustomised performance, but overall SG Metal Ball Base is excellent and worth trying for bladers of all types.