Dranzer G

  • AKA: Dranzer Gigs / Dranzer Gigus (Full Name)

Attack Ring: Wing Survivor

Weight: 4.7g

Right Spin:

  • Very high recoil due to poorly angled contact points

  • Some Smash Attack ability, but not enough to be worthwhile, again due to poor focusing of hits from the poorly angled contact points which mean most of the energy is wasted in recoil.

  • Has slopes for Upper Attack and Force Smash, but only the latter is particularly effective, and even then the recoil means Smash Turtle is a better choice. That is still Wing Survivor's best use, however.

Left Spin:

  • Usable for Smash Attack, with some recoil concerns due to the contact point shape and somewhat limited power.

  • Compared to Right Spin, less recoil but less power.

  • Not competitive in this spin direction.

Weight Disk: Ten Balance

Weight: 15.0g

  • Decent weight, with a compact yet edge-focussed distribution which makes for good all-around performance.

  • Thanks to the additional weight, the weight distribution provides a good mix of RPM maintenance/grinding and overall survival ability.

  • Generally outclassed by Wide Defense unless a more compact weight distribution is required. This is most noticeable in Compacts and Semi-Flat Base Stamina, where the compact weight distribution helps their stability and grinding ability while providing a little extra survival over mode compact options. However for compacts, the greater weight of Ten Heavy is generally preferred.

  • Overall a good part.

  • SonoKong G-Blade Mold (as opposed to their earlier mold) is generally very similar to the regular mold, meaning it can be used interchangeably.

Weight: 11.0g

    • More of a small flat tip rather than Semi-Flat, as the edges aren't bevelled.

    • Moderately aggressive movement, but not all that much.

    • Final Clutch Bases are generally better than First Clutch (which tend to break flower pattern or even Self-KO), only due to the chance of a desperate last minute attack which generally lacks the speed to do anything but sometimes even manages a loose flower pattern. Were the available bases less tall, this might have been useful with an Attack Ring like Square Edge, however Engine Gear setups are too tall to make use of it.

    • Overall though, a lighter and less bulky Normal Base (Wolborg 4 Version) or Normal Base (Rock Bison Version) is generally a better way to go unless you want to show off the EG Gimmick. In this case it is best to not wind the EG.

    • Right Engine Gear (Metal Flat) tends to do everything Metal Semi-Flat aims to do better, making it heavily outclassed.

    • Generally better than Left Engine Gear (Metal Semi-Flat) due to access to good overhanging ARs such as Triple Tiger.

Weight: 7.9g

    • Bulky, with poor LAD and no worthwhile spin gears to be used with.

    • More edge-focussed weight distribution than other Final Clutch Bases gives it some notability, but the LAD being relatively poor makes this significantly less useful.

    • Nonetheless, it does remain the heaviest Final Clutch Blade Base on average.

    • Final Clutch causes late-game instability which damages survival, activating too late to be useful for Attack types having already lost rpm and causing destabilisation in defense and stamina types.

    • Final Clutch does occasionally cause a late battle offensive push with flat tips, but generally the Beyblade is too low on rotational energy at this point to do anything of note, and with ARs that might help this such as Square Edge not being effective on such tall setups, this is generally ineffectual.

    • Nonetheless, this does make them more effective than First Clutch Bases, and Final Clutch Base (Dranzer G Version) is one of the better choices for this for its weight distribution. However, Normal Bases tend to be better simply for being less bulky, even though they generally don't make use of the Engine Gear mechanic.

    • Despite the weight, it is not useful with Circle Survivor as its details scrape slightly and its edges have recoil when hit, making the combination much more vulnerable to being thrown off balance and outspun by opponents using Customize Grip Base for example.

    • Largely useless, and the first Dranzer Blade Base aside from the questionably included Frostic Dranzer not to feature a gimmick (aside from those inherent to the Engine Gear System - and it only includes a generic engine gear in its original release as well).


  • Lacking the gimmicks of its predecessors Bases, and with an AR that would look more at home on a Trygle-family Beyblade (while not being nearly as effective), Dranzer G isn't much of a Dranzer, and it just so happens that it is also the least useful of the family (though it's a close run thing with Dranzer Auto Change Balancer). There's no reason to buy this Beyblade outside of collection.