In each subcategory of this section you will find a gallery of every part of that type - just click the category pages themselves to see! You can also click each part (either via the picture or side-menu link) to see information on each part and photographs from additional angles.

  • These are the only non-compulsory part of a Plastic Beyblade. There are only a couple of types that significantly impact performance, one of which is uncommon, the other exceedingly rare.

  • The Attack Ring is usually the main point of contact for the Beyblade - or the main point you want to minimise effective contact with if being defensive. They are generally the most identifiable part of a Beyblade and vary widely in size and design. Attack Rings from earlier releases, the 4 Layer System, are Right-Spin only. Some Attack Rings can use Sub-Rings, and must be used with one if they can. These are interchangeable under WBO rules and most rules people in the West will have played with, but Takara did ban this, as well as fixing them in place (also legal under WBO rules).

  • The Weight Disk determines most of the weight and weight distribution of a Beyblade combination. In some cases, they can also be the main point of contact for Defensive or Survival combinations, or the final point of contact for Life After Death once a Beyblade topples.

  • The spin gear is a multi-part component, including the Shells (which determine spin direction), the Core or Casings (which either add weight or hold shafts), and in some cases the Shaft, Tip, or CEW (in the case of Engine Gear Beyblades). Tips in this section are differentiated by the legality of changing them between other Blade Bases, legality of which is notionally determined by the retention mechanism - if a Tip is designed to stay in place permanently (Metal Change Base, G Special Base etc* -) it is not considered interchangeable, whereas those listed in this section are allowed to do so, in line with the original rule about Shafts and how it relates to Customize Grip Base and others. Either a Tip, Shaft, CEW or Blade Base is the primary point of contact with the stadium surface. Some early Beyblades (the 4 Layer System) do not include a Bit Chip - the spin gear came later and was one of the most revolutionary additions to the series.

*A half-exception is made for Defense Grip Base to allow tip inversion based on design and it being referenced by SG Grip Change Base. It still may not be changed between bases.

  • A small series of parts manufactured for V2-system Beyblades, which attach to compatible Blade Bases. These Blade Bases must be used with Support Parts. They contribute mostly to Weight, LAD, and the Defensive Perimeter of the Beyblade, however there are offensive options, the only relevant one of which is Upper Attack SP, used by Driger V2. Primarily though, the four big defensive SP are used - Defense Ring, Cross Survivor, Survivor Ring, and Twin Guard.

  • The bottom part of a Beyblade, primarily determining height, and often determining precession and Life-After-Death ability once the Beyblade loses balance. They usually either have their own tip determine the movement and stamina of the Beyblade, however many instead leave a space for a Shaft or Tip to do so. Early versions from the 4 Layer System had in-built Spin Gears and were Right-Spin only. Some from the V2 era had spaces for Support Parts, and must use these for legality.

  • A small category for Metal Balls and Bearings, both generic components used by Takara but seen in many hobby and toy products.