AKA: M-Turtle (Stickers - perhaps used because Metal Draciel already used M-Draciel for its stickers)
Attack Ring: Smash Turtle
Designed to wear down opponents' stamina throughout the battle - does this with the three protrusions on each wing, and the underside of its wings, which are angled upward to produce small force smash slopes that effectively destabilise opponents if used correctly.
Shape provides fairly solid Defense, though width results in a slight weakness to Upper Attack/other forms of destabilisation, and due to Force Smash slopes there are destabilisation issues against even flat opponents unless a higher RPM is maintained,
Weight Based Defense focuses on high weight and RPM maintenance and so is an excellent match for Smash Turtle.
In return, Smash Turtle greatly aids their ability to wear down opponents and outspin them, its width makes KO Launches easier and it has above average weight to boot. Overall one of the best choices for the type for versatility.
Does trade off some defense versus more conservative ARs such as Tiger Defenser but the versatility gain is generally worthwhile, especially as Weight Based Defense combinations often serve as Balance Types rather than purely defensive walls, and the difference to defense is relatively minor.
Mildly popular for all defensive types due to roundness, but generally outclassed by smaller ARs outside of Weight Based Defense due to lack of effective Spin Stealing for Defensive Zombies and being too large for Circle Survivor Defense.
Primary AR for Force Smash customizations, due to being one of the few effective implementations of Force Smash (by sheer merit of not overdoing it on the slope size).
Can also be used to push opponents into the range of the Blade Base on Engine Gear Attack Types to compensate for their height, though this is somewhat of a gimmick.
Overall an excellent and very unique part.
Weight Disk: Eight Wide
Weight (Hard Edge Mold): 12.7g
Weight (Soft Edge Mold): 12.2g
Very light weight
Two molds, one with sharper edges used exclusively by Takara, and one with softer edges used by both Hasbro and Takara (after production moved to China, presumably). The Hard Edge mold tends to be heavier on average but there is huge crossover between them and the difference can largely be considered negligible. The soft edge mold also often has bumps, generally smaller than those on Ten-Series Weight Disks, at one or both ends, which theoretically could make for poorer balance, though the impact is negligible.
Wide weight distribution, albeit less so than Ten Wide, Wide Defense and Wide Survivor.
Minor use with Attack AR's whose contact points are obscured by wider weight disks (eg Double Wing), though these limitations inherently render them inferior to many other options, and overall the lighter weight of Eight Wide leaves it outclassed.
Spin Gear: Right Spin Gear
Spin Gear Shells: Right Spin Gear Shells
Weight: 1.1g each (Shells) + 1.12g (Metal Weight Gear) (Optional)
Standard SG System Shells.
Incompatible with Neo Cores, and thus certain MagneSystem Blade Bases, though Wyborg's SG (Auto Change Version) SG Core Part can be used to allow use with some.`
Generally Neo Shells are preferred for their greater compatibility, mostly their ability to use Neo Cores. For Right Spin, this is particularly relevant with the Heavy Metal Core.
Generally uses a Metal Weight Gear with all compatible SG Cores. This gear helps reduce wobbling/rattling and adds a small amount of weight. It does not, however, work as a gear in any capacity.
Nonetheless, per BBA Survivor, BBA Attacker, BBA Defenser and BBA Balancer having Regular SGs but no Metal Weight Gear, it is not required for legality.
This allows Right Spin Gear Shells to produce the lightest SG setup in the game when using SG (Auto Change Version) and no metal Weight Gear.
Spin Gear Core: Regular SG Core Part
Note: The correct name for this part is "Gear" however this name is commonly used to avoid confusion with the Metal Weight Gear in standard SGs.
Small core part to fit into the Base and be clipped to by the Base Clips, holding the Beyblade together. Also used as a ripcord gear by Bearing Gyros Beyblades.
The plastic part is the second lightest of all Core parts, being just slightly heavier than Wyborg's SG (Auto Change Version) core part.
Incompatible with certain MagneSystem Blade Bases as the tip shafts are too wide for the hole in its base.
With Neo SG Shells, it creates one of the lightest setups, making for what is theoretically the best SG for most attack types not requiring a Neo core or their own shafts, though the difference is generally theoretical only, due to the minimal weight difference, and often going heavier is better for rotational recoil control.
Useful for completely optimizing a Spiral Change Base zombie (which are the only competitive stamina types that do not require a gimmicked SG), as cores are not useful for recoil control due to its low friction and the lighter weight in the centre slightly improves survival. Technically SG (Auto Change Version) may be superior as it does fit, but the difference is likely to be too small to measure.
Blade Base: SG Sharp Base
SG version of Sharp Base.
Tall base, with sharp tip.
Two molds, albeit only minor differences, with the second having smaller tip retention pieces and a reinforced rim in the underside groove.
Incredibly poor stability resulting in poor longevity against all opponents
Niche use in Defense combinations aiming to maintain high RPM, but Weight Based Defense and Compacts both do this better, and in any case there are better alternatives, such as Customize Metal Sharp Base. This may nonetheless be the closest thing this Blade Base has to usefulness and one of the only historical uses for it.
Outclassed for everything, generally severely so.
Smash Turtle is an excellent part, useful for a number of customizations and arguably the only effective implementation of Force Smash. These factors make Master Draciel an excellent purchase, though Kids Draciel does come with a superior Weight Disk and otherwise identical parts.